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@castore/redux-event-storage-adapter

v1.25.3

Published

DRY Castore EventStorageAdapter implementation using a Redux store

Downloads

649

Readme

Redux Event Storage Adapter

DRY Castore EventStorageAdapter implementation using a Redux store.

📥 Installation

# npm
npm install @castore/redux-event-storage-adapter

# yarn
yarn add @castore/redux-event-storage-adapter

This package has @castore/core, @reduxjs/toolkit (above v1.9) and react-redux (above v8) as peer dependencies, so you will have to install them as well:

# npm
npm install @castore/core @reduxjs/toolkit react-redux

# yarn
yarn add @castore/core @reduxjs/toolkit react-redux

👩‍💻 Usage

Direct usage

If you do not already use Redux in your app, you can simply use the configureCastore util:

import { Provider } from 'react-redux';

import { configureCastore } from '@castore/redux-event-storage-adapter';

const store = configureCastore({
  eventStores: [pokemonsEventStore, trainersEventStore],
});

const MyReactApp = () => (
  <Provider store={store}>
    <App />
  </Provider>
);

And that's it 🙌 configureCastore not only configures the Redux store but also connects it to the event stores by replacing their storageAdapter.

You can use the pushEvent method as usual:

const CatchPokemonButton = ({ pokemonId }) => (
  <Button
    onClick={async () => {
      await pokemonsEventStore.pushEvent({
        aggregateId: pokemonId,
        type: 'POKEMON_CAUGHT',
        version: currentPokemonVersion + 1,
      });
    }}
  />
);

You can also use the other methods, but it's simpler to use the following built-in hooks.

Hooks

You can use the useAggregateEvents, useAggregate, useExistingAggregate and useAggregateIds hooks to read data from the store. Their interface is the same as the event store methods, but synchronous.

import { useAggregateIds } from '@castore/redux-event-storage-adapter';

const AggregateIdsList = () => {
  // 🙌 Will synchronously return the store data, as well as hook the component to it
  const { aggregateIds } = useAggregateIds(pokemonsEventStore, { limit: 20 });

  return aggregateIds.map(aggregateId => (
    <Aggregate key={aggregateId} aggregateId={aggregateId} />
  ));
};

const Aggregate = ({ aggregateId }) => {
  const { aggregate } = useExistingAggregate(pokemonsEventStore, aggregateId);

  // 🙌 aggregate is correctly typed
  return <p>{aggregate.name}</p>;
};

Thanks to the magic of Redux, pushing a new event to an aggregate will only trigger re-renders of components hooked to the said aggregate. The same goes when listing aggregate ids: Only creating a new aggregate will trigger a re-render.

Configure with another store

If you already use Redux, you can merge the Castore Redux store with your own.

First, know that event stores events are stored as Redux "slices". Their name is their eventStoreId, prefixed by a customizable string (@castore by default).

You can use the getCastoreReducers util to generate the Castore Redux reducers, and merge them with your own:

import { Provider } from 'react-redux';

import {
  ReduxEventStorageAdapter,
  getCastoreReducers,
} from '@castore/redux-event-storage-adapter';

const castoreReducers = getCastoreReducers({
  eventStores: [pokemonsEventStore, trainersEventStore],
  // 👇 Optional
  prefix: 'customPrefix',
});

const store = configureStore({
  reducer: {
    ...castoreReducers,
    customReducer,
  },
});

// 👇 Connect the event stores to the store
eventStores.forEach(eventStore => {
  eventStore.storageAdapter = new ReduxEventStorageAdapter({
    store,
    eventStoreId: eventStore.eventStoreId,
    // 👇 Don't forget the prefix if one has been provided
    prefix: 'customPrefix',
  });
});

const MyReactApp = () => (
  <Provider store={store}>
    <App />
  </Provider>
);