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@castore/message-bus-adapter-event-bridge

v2.3.1

Published

DRY Castore MessageBus definition using AWS EventBridge

Downloads

400

Readme

EventBridge Message Bus Adapter

DRY Castore MessageBus definition using AWS EventBridge.

📥 Installation

# npm
npm install @castore/message-bus-adapter-event-bridge

# yarn
yarn add @castore/message-bus-adapter-event-bridge

This package has @castore/core and @aws-sdk/client-eventbridge (above v3) as peer dependencies, so you will have to install them as well:

# npm
npm install @castore/core @aws-sdk/client-eventbridge

# yarn
yarn add @castore/core @aws-sdk/client-eventbridge

👩‍💻 Usage

import { EventBridgeClient } from '@aws-sdk/client-eventbridge';

import { EventBridgeMessageBusAdapter } from '@castore/message-bus-adapter-event-bridge';

const eventBridgeClient = new EventBridgeClient({});

const messageBusAdapter = new EventBridgeMessageBusAdapter({
  eventBusName: 'my-event-bus-name',
  eventBridgeClient,
});

// 👇 Alternatively, provide a getter
const messageBusAdapter = new EventBridgeMessageBusAdapter({
  eventBusName: () => process.env.MY_EVENT_BUS_NAME,
  eventBridgeClient,
});

const appMessageBus = new NotificationMessageBus({
  ...
  messageBusAdapter
})

This will directly plug your MessageBus to EventBridge 🙌

🤔 How it works

When publishing a message, its eventStoreId is used as the message source and its event type is used as detail-type (except for AggregateExistsMessageBus for which a constant is used). The whole message is passed to the detail property.

// 👇 Aggregate exists
{
  "source": "POKEMONS", // <= eventStoreId
  "detail-type": "__AGGREGATE_EXISTS__", // <= constant
  "detail": {
    "eventStoreId": "POKEMONS",
    "aggregateId": "123",
  },
  ... // <= Other technical EventBridge properties
}
// 👇 Notification
{
  "source": "POKEMONS",
  "detail-type": "POKEMON_APPEARED", // <= event type
  "detail": {
    "eventStoreId": "POKEMONS",
    "event": {
      "aggregateId": "123",
      "version": 1,
      "type": "POKEMON_APPEARED",
      "timestamp": ...
      ...
    },
  },
  ...
}
// 👇 State-carrying
{
  "source": "POKEMONS",
  "detail-type": "POKEMON_APPEARED",
  "detail": {
    "eventStoreId": "POKEMONS",
    "event": {
      "aggregateId": "123",
      ...
    },
    "aggregate": { ... } // <= aggregate
  },
  ...
}

If the replay option is set to true when publishing a notification or state-carrying message, the "detail-type" will be set to "__REPLAYED__". This makes sure that any subscription to replayed events is opt-in:

// 👇 Replayed notification message
{
  "source": "POKEMONS",
  "detail-type": "__REPLAYED__",
  "detail": {
    "eventStoreId": "POKEMONS",
    "event": {
      "aggregateId": "123",
      "type": "POKEMON_APPEARED", // <= event type still available
      ...
    },
  },
  ...
}

On the listeners side, you can use the EventBridgeMessageBusMessage TS type to type your argument:

import type { EventBridgeMessageBusMessage } from '@castore/message-bus-adapter-event-bridge';

const listener = async (
  message: EventBridgeMessageBusMessage<typeof appMessageBus>,
) => {
  // 🙌 Correctly typed!
  const { eventStoreId, event } = message.detail;
};

You can provide event store ids and event types if you listener only listens to specific event types:

import type { EventBridgeMessageBusMessage } from '@castore/message-bus-adapter-event-bridge';

const listener = async (
  message: EventBridgeMessageBusMessage<
    typeof appMessageBus,
    'POKEMONS', // <= Only listen to the 'POKEMONS' event store events (optional)
    'POKEMON_APPEARED' // <= Only listen to 'POKEMON_APPEARED' events (optional)
  >,
) => {
  // 🙌 Correctly typed!
  const { eventStoreId, event } = message.detail;
};

🔑 IAM

The publishMessage method requires the events:PutEvents IAM permission on the provided event bus.