npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@castore/in-memory-message-bus-adapter

v1.25.3

Published

DRY Castore MessageBus definition using EventEmitter

Downloads

233

Readme

In Memory Message Bus Adapter

DRY Castore MessageBus definition using Event Emitters.

📥 Installation

# npm
npm install @castore/in-memory-message-bus-adapter

# yarn
yarn add @castore/in-memory-message-bus-adapter

This package has @castore/core as peer dependency, so you will have to install it as well:

# npm
npm install @castore/core

# yarn
yarn add @castore/core

👩‍💻 Usage

The simplest way to use this adapter is to use the attachTo static method:

// 👇 Note: EventEmitter is a native NodeJS library
// Outside of NodeJS (like browsers) you can use the event-emitter package
import { EventEmitter } from 'events';

import { InMemoryMessageBusAdapter } from '@castore/in-memory-message-bus-adapter';

const eventEmitter = new EventEmitter();

const messageBusAdapter = InMemoryMessageBusAdapter.attachTo(
  appMessageBus,
  { eventEmitter }, // <= Constructor arguments
);

This will make your messageBusAdapter inherit from your appMessageBus types while plugging them together 🙌

You can also instanciate one on its own, but notice the code duplication:

import type { MessageBusMessage } from '@castore/core';
import { InMemoryMessageBusAdapter } from '@castore/in-memory-message-bus-adapter';

const messageBusAdapter = new InMemoryMessageBusAdapter<
  MessageBusMessage<typeof appMessageBus>
>({ eventEmitter });

appMessageBus.messageBusAdapter = messageBusAdapter;

👂 Add listeners

Similarly to event emitters, the inMemoryMessageBusAdapter exposes an on method that takes two arguments:

  • A filter patterns to optionally specify an eventStoreId and an event type to listen to (NotificationEventBus and StateCarryingEventBus only), and wether replayed events should be included
  • An async callback to execute if the message matches the filter pattern
// 👇 Listen to all messages
messageBusAdapter.on({}, async message => {
  // 🙌 Correctly typed!
  const { eventStoreId, event } = message;
});

// 👇 Listen only to pokemons messages
messageBusAdapter.on({ eventStoreId: 'POKEMONS' }, async message => {
  // 🙌 Correctly typed!
  const { eventStoreId, event } = message;
});

// 👇 Listen only to POKEMON_APPEARED created messages
messageBusAdapter.on(
  { eventStoreId: 'POKEMONS', eventType: 'POKEMON_APPEARED' },
  async message => {
    // 🙌 Correctly typed!
    const { eventStoreId, event } = message;
  },
);

// 👇 Include replayed events
messageBusAdapter.on(
  { eventStoreId: 'POKEMONS', eventType: 'POKEMON_APPEARED', onReplay: true },
  async message => {
    // 🙌 Correctly typed!
    const { eventStoreId, event } = message;
  },
);

For more control, the callback has access to more context through its second argument:

messageBusAdapter.on(
  ...,
  async (message, context) => {
    const { eventStoreId, event } = message;
    const {
      // 👇 See "Retry policy" section below
      attempt,
      retryAttemptsLeft,
      // 👇 If event is replayed
      replay,
    } = context;
  },
);

The same callback can be re-used with different filter patterns. If a message matches several of them, it will still be triggered once:

const logSomething = async () => {
  console.log('Received message!');
};

messageBusAdapter.on({ eventStoreId: 'POKEMONS' }, logSomething);
messageBusAdapter.on(
  { eventStoreId: 'POKEMONS', eventType: 'POKEMON_APPEARED' },
  logSomething,
);

await appMessageBus.publishMessage(pokemonAppearedEvent);

// 👇 Console output (only once):
// "Received message!"

Listeners cannot be removed for now.

♻️ Retry policy

This adapter will retry failed messages handling on a per listener basis. You can specify a different retry policy than the default one via its constructor arguments:

  • retryAttempts (?number = 2): The maximum number of retry attempts for a message in case of listener execution failure. If all the retries fail, the error is logged with console.error, and the message ignored.
  • retryDelayInMs (?number = 30000): The minimum delay in milliseconds between a listener execution failure and its first retry.
  • retryBackoffRate (?number = 2): A factor applied to the retryDelayInMs at each subsequent retry.
const messageBusAdapter = InMemoryMessageBusAdapter.attachTo(appMessageBus, {
  eventEmitter,
  retryAttempts: 3,
  retryDelayInMs: 10000,
  retryBackoffRate: 1.5,
});

// 👇 Alternatively
const messageBusAdapter = new InMemoryMessageBusAdapter<
  MessageBusMessage<typeof appMessageBus>
>({
  eventEmitter,
  retryAttempts: 3,
  retryDelayInMs: 10000,
  retryBackoffRate: 1.5,
});

For instance, if a message is listened by two listeners A and B, with listener A continously failing, the sequence of code execution (with the default retry policy) will look like this:

  • Listener A execution: ❌ Failure
  • Listener B execution: ✅ Success
  • 30 seconds of delay
  • Listener A execution: ❌ Failure
  • 60 seconds of delay (30x2)
  • Listener A execution: ❌ Failure
  • No more retry attempt, error is logged