@castlenine/svelte-canvas-confetti
v1.0.0
Published
Canvas-based confetti for Svelte, without dependencies
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@castlenine/svelte-canvas-confetti
Canvas-based confetti for Svelte 🎉, without dependencies
Features
- Uses a single canvas to render full-screen confetti.
- Supports image-based confetti.
- Allows full customization of confetti behavior using
onCreate
andonUpdate
hooks.
Examples
Installing
npm i @castlenine/svelte-canvas-confetti
Basic Usage
The package includes four Svelte components.
FallingConfetti
Adds confetti falling from the top of the screen.
<script>
import { FallingConfetti } from '@castlenine/svelte-canvas-confetti';
</script>
<FallingConfetti />
ConfettiBurst
Adds a confetti burst anywhere on the screen. It requires an origin position.
<script>
import { ConfettiBurst } from '@castlenine/svelte-canvas-confetti';
</script>
<ConfettiBurst origin={[window.innerWidth / 2, window.innerHeight / 2]} />
ConfettiCannon
Adds a confetti cannon that can shoot out directional confetti. It requires an origin position.
<script>
import { ConfettiCannon } from '@castlenine/svelte-canvas-confetti';
</script>
<ConfettiCannon origin={[window.innerWidth / 2, window.innerHeight]} />
Confetti
Adds any type of confetti. This is the main component that the other three are just simple wrappers around.
If no properties are passed in, it will create the same result as FallingConfetti.
<script>
import { Confetti } from '@castlenine/svelte-canvas-confetti';
</script>
<Confetti />
Props
particleCount
Number of particles to create.
Type: number
Default value: 50
Example:
<Confetti particleCount={100} />
styles
A list of styles used to render particles. Can be any valid HTML color or an HTMLImageElement.
Type: Array<string | HTMLImageElement>
Default value: ['hotpink','gold','dodgerblue','tomato','rebeccapurple','lightgreen','turquoise']
Example:
<Confetti styles={['red', '#00ff00', 'hsl(120, 65%, 85%)']} />
origin
The origin of the particles. If this is not used, the particles will fall from the top of the screen.
Type: [number, number]
Default value: undefined
Example:
<Confetti origin={[100, 100]} />
force
The initial force used to shoot out confetti. This has no effect if origin
is not used.
Type: number
Default value: 15
Example:
<Confetti origin={[50, 50]} force={25} />
angle
The angle used to shoot out confetti. This has no effect if origin
is not used. It can be combined with spread
to create a "cannon".
Type: number
Default value: 0
Example:
<Confetti origin={[50, 50]} angle={90} />
spread
The spread used when creating each particles initial direction. The particle's initial direction will be a value between angle - spread / 2
and angle + spread / 2
. This has no effect if origin
is not used.
Type: number
Default value: 360
Example:
<Confetti origin={[100, 100]} spread={45} />
onCreate
This can be used to override the properties of each particle at creation time.
Type: (particle) => particle
Default value: undefined
Example:
<Confetti
onCreate={(particle) => {
particle.x = 0;
particle.y = 0;
return particle;
}}
/>
onUpdate
This can be used to override the properties of each particle at update time.
Type: (particle, deltaTime) => void
Default value: undefined
Example:
<Confetti
onCreate={(particle) => {
particle.x += Math.random() * 5;
}}
/>
Particle object
export type Particle = {
// Stop updating/rendering the particle once it is "dead" (ie off screen)
dead: boolean;
// The total time since the particle was created.
life: number;
// The delay between the creation of the particle and when it starts updating/rendering (in seconds).
delay: number;
// The x position of the particle.
x: number;
// The y position of the particle.
y: number;
// The current angle of the particle.
angle: number;
// The rotation speed of the particle.
da: number;
// The horizontal speed of the particle.
dx: number;
// The vertical speed of the particle.
dy: number;
// The width of the particle (not used with images).
w: number;
// The height of the particle (not used with images).
h: number;
// Vertical gravity.
gy: number;
// The "width" of the falling motion. The falling motion is calculated as Math.sin(life * xw)
xw: number;
// The style of the particle. Either an HTML color or an HTMLImageElement.
style: ParticleStyle;
};
Forked from andreasmcdermott/svelte-canvas-confetti