@callmehiphop/ticker
v0.2.1
Published
Simple event-based fixed-rate game loop.
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ticker
Simple event based game loop based on the Game Programming Patterns Game Loop chapter.
Install
$ npm install --save @callmehiphop/ticker
Usage
const Ticker = require('@callmehiphop/ticker');
const ticker = new Ticker();
ticker.on('update', (dt) => {
// update all the things!
});
ticker.on('render', () => {
// render all the things!
});
// stop the ticker
ticker.stop();
// resume the ticker
ticker.resume();
API
new Ticker(el, [fps])
el
Type: canvas
HTML element to be passed into requestAnimationFrame
- presumably canvas.
fps
Type: number
Default: 60
Desired frames per second, this will alter how often the update
event is fired.
const canvas = document.getElementById('my-canvas');
const ticker = new Ticker(canvas, 30);
ticker.on('update', handler)
Indicates models should be updated with provided delta time.
handler(dt)
Type: function
ticker.on('update', (dt) => {
// Update all your models.
});
ticker.on('render', handler)
Indicates that you should draw the current state of your models.
handler(frameStep)
frameStep
is how far into the current frame we are.
Type: function
ticker.on('render', (frameStep) => {
// Render all your models.
});
ticker.stop()
Stops the ticker.
ticker.stop();
ticker.resume()
Resumes the ticker.
ticker.resume();
License
MIT