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@calico32/hypixel-cache

v1.0.0

Published

A simple cache/intermediary for the [Hypixel API](https://api.hypixel.net/) written in Go. The supplementary npm package contains type definitions for the responses from this cache server.

Downloads

1

Readme

hypixel-cache

A simple cache/intermediary for the Hypixel API written in Go. The supplementary npm package contains type definitions for the responses from this cache server.

Configuration

See .env.example. Copy to .env to use.

API

hypixel-cache supports fetching player data by both UUIDs (which are sent directly to the Hypixel API) and usernames (which are resolved to UUIDs first via a Mojang API).

Hypixel player data is kept around for 15-30 minutes. Subsequent requests for the same player will return the cached data.

Similarly, UUIDs that have been resolved from usernames will be cached for 60-120 minutes. Subsequent requests for the same username will bypass the Mojang API and use the cached UUID. This means if a player changes their username during those 60-120 minutes, both the new and old username will resolve to their UUID.

Definitions

API key: This is a separate, user-defined key for the cache, a.k.a. NOT the Hypixel API key. The Hypixel API key is specified in the environment variable HYPIXEL_API_KEY.

Account/Profile: Minecraft account. If the account exists, then there is someone with the given username/UUID.

Player: Hypixel player data. If the player exists, then the account exists and has logged in to Hypixel at least once.

Requests

GET /uuid/b41d72aa-0098-45b0-ada5-f154d8796d20
X-Secret: {api_key}
GET /uuid/b41d72aa009845b0ada5f154d8796d20
X-Secret: {api_key}
GET /name/wiisportsresorts
X-Secret: {api_key}

Responses

Account exists, player exists

HTTP/1.1 200 OK
Access-Control-Allow-Methods: GET
Access-Control-Allow-Origin: *
Access-Control-Expose-Headers: X-Response-Time
X-Response-Time: 123ms
Content-Type: application/json

{
  "success": true,
  "fetchedAt": "1970-01-01T00:00:00Z",
  "cached": false,
  "username": "…", // mirrors `player.displayname` (empty string if not present)
  "uuid": "…",     // mirrors `player.uuid`
  "player": {
    // data as returned by the Hypixel API
  }
}

Account does not exist (/name/… only)

HTTP/1.1 404 Not Found
...
Content-Type: application/json

{
  "success": false,
  "error": "profile not found"
}

Account does not exist (/uuid/… only); Account exists, player does not exist (either endpoint)

HTTP/1.1 200 OK
...
Content-Type: application/json

{
  "success": true,
  "fetchedAt": "1970-01-01T00:00:00Z",
  "cached": false
}

Invalid request

HTTP/1.1 400 Bad Request
...
Content-Type: application/json

{
  "success": false,
  "error": "…",
  // "invalid type"     request path was not /name/… or /uuid/…
  // "invalid uuid"     must match /^[0-9a-f]{8}-?[0-9a-f]{4}-?[0-9a-f]{4}-?[0-9a-f]{4}-?[0-9a-f]{12}$/i
  // "invalid name"     must match /^[a-zA-Z0-9_]{3,16}$/
}

Invalid or missing API key

HTTP/1.1 401 Unauthorized
...
Content-Type: application/json

{
  "success": false,
  "error": "unauthorized"
}

Hypixel API ratelimit

HTTP/1.1 429 Too Many Requests
...
Content-Type: application/json

{
  "success": false,
  "error": "ratelimited, try again later"
}

Server error

HTTP/1.1 500 Internal Server Error
...
Content-Type: application/json

{
  "success": false,
  "error": "…"  // varies
}