npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@c29429768/canvg

v0.0.2

Published

JavaScript SVG parser and renderer on Canvas.

Downloads

337

Readme

canvg

NPM version Dependencies status Build status Coverage status Dependabot badge Documentation badge

JavaScript SVG parser and renderer on Canvas. It takes the URL to the SVG file or the text of the SVG file, parses it in JavaScript and renders the result on Canvas.

Demo

Playground

Install

npm i canvg
# or
yarn add canvg

Usage

Basic module exports:

export default Canvg;
export {
    presets
};

Description of all exports you can find in Documentation.

Example

import Canvg from 'canvg';

let v = null;

window.onload = async () => {
    const canvas = document.querySelector('canvas');
    const ctx = canvas.getContext('2d');
    
    v = await Canvg.from(ctx, './svgs/1.svg');

    // Start SVG rendering with animations and mouse handling.
    v.start();
};

window.onbeforeunload = () => {
    v.stop();
};
import Canvg, {
    presets
} from 'canvg';

self.onmessage = async (event) => {
    const {
        width,
        height,
        svg
    } = event.data;
    const canvas = new OffscreenCanvas(width, height);
    const ctx = canvas.getContext('2d');
    const v = await Canvg.from(ctx, svg, presets.offscreen());

    // Render only first frame, ignoring animations and mouse.
    await v.render();

    const blob = await canvas.convertToBlob();
    const pngUrl = URL.createObjectURL(blob);

    self.postMessage({
        pngUrl
    });
};

OffscreenCanvas browsers compatibility.

import {
    promises as fs
} from 'fs';
import {
    DOMParser
} from 'xmldom';
import * as canvas from 'canvas';
import fetch from 'node-fetch';
import Canvg, {
    presets
} from 'canvg';

const preset = presets.node({
    DOMParser,
    canvas,
    fetch
});

(async (output, input) => {
    const svg = await fs.readFile(input, 'utf8');
    const canvas = preset.createCanvas(800, 600);
    const ctx = canvas.getContext('2d');
    const v = Canvg.fromString(ctx, svg, preset);

    // Render only first frame, ignoring animations.
    await v.render();

    const png = canvas.toBuffer();

    await fs.writeFile(output, png);

})(
    process.argv.pop(),
    process.argv.pop()
);
import Canvg, {
    presets
} from 'canvg';

self.onmessage = async (event) => {
    const {
        width,
        height,
        svg
    } = event.data;
    const canvas = new OffscreenCanvas(width, height);
    const ctx = canvas.getContext('2d');
    const v = await Canvg.from(ctx, svg, presets.offscreen());

    /**
     * Resize SVG to fit in given size.
     * @param width
     * @param height
     * @param preserveAspectRatio
     */
    v.resize(width, height, 'xMidYMid meet');

    // Render only first frame, ignoring animations and mouse.
    await v.render();

    const blob = await canvas.convertToBlob();
    const pngUrl = URL.createObjectURL(blob);

    self.postMessage({
        pngUrl
    });
};
<script type="text/javascript" src="https://unpkg.com/[email protected]/lib/umd.js"></script>
<script type="text/javascript">
window.onload = () => {
    const canvas = document.querySelector('canvas');
    const ctx = canvas.getContext('2d');
    
    v = canvg.Canvg.fromString(ctx, '<svg width="600" height="600"><text x="50" y="50">Hello World!</text></svg>');

    // Start SVG rendering with animations and mouse handling.
    v.start();

};
</script>
<canvas />

Options

The third parameter of new Canvg(...), Canvg.from(...) and Canvg.fromString(...) is options:

interface IOptions {
    /**
     * WHATWG-compatible `fetch` function.
     */
    fetch?: typeof fetch;
    /**
     * XML/HTML parser from string into DOM Document.
     */
    DOMParser?: typeof DOMParser;
    /**
     * Window object.
     */
    window?: Window;
    /**
     * Whether enable the redraw.
     */
    enableRedraw?: boolean;
    /**
     * Ignore mouse events.
     */
    ignoreMouse?: boolean;
    /**
     * Ignore animations.
     */
    ignoreAnimation?: boolean;
    /**
     * Does not try to resize canvas.
     */
    ignoreDimensions?: boolean;
    /**
     * Does not clear canvas.
     */
    ignoreClear?: boolean;
    /**
     * Scales horizontally to width.
     */
    scaleWidth?: number;
    /**
     * Scales vertically to height.
     */
    scaleHeight?: number;
    /**
     * Draws at a x offset.
     */
    offsetX?: number;
    /**
     * Draws at a y offset.
     */
    offsetY?: number;
    /**
     * Will call the function on every frame, if it returns true, will redraw.
     */
    forceRedraw?(): boolean;
    /**
     * Default `rem` size.
     */
    rootEmSize?: number;
    /**
     * Default `em` size.
     */
    emSize?: number;
    /**
     * Function to create new canvas.
     */
    createCanvas?: (width: number, height: number) => HTMLCanvasElement | OffscreenCanvas;
    /**
     * Function to create new image.
     */
    createImage?: (src: string, anonymousCrossOrigin?: boolean) => Promise<CanvasImageSource>;
    /**
     * Load images anonymously.
     */
    anonymousCrossOrigin?: boolean;
}

Options presets

There are two options presets:

What's implemented?

The end goal is everything from the SVG spec. The majority of the rendering and animation is working. If you would like to see a feature implemented, don't hesitate to add it to the issues list, or better is to create pull request 😎