@bullhorn/dragula
v1.0.1
Published
Drag and drop so simple it hurts
Downloads
207
Maintainers
Keywords
Readme
Drag and drop so simple it hurts
Browser support includes every sane browser and IE7+. (Granted you polyfill the functional Array
methods in ES5)
Framework support includes vanilla JavaScript, Angular, and React.
- Official Angular bridge for
dragula
(demo) - Official Angular 2 bridge for
dragula
(demo) - Official React bridge for
dragula
(demo)
Demo
Try out the demo!
Inspiration
Have you ever wanted a drag and drop library that just works? That doesn't just depend on bloated frameworks, that has great support? That actually understands where to place the elements when they are dropped? That doesn't need you to do a zillion things to get it to work? Well, so did I!
Features
- Super easy to set up
- No bloated dependencies
- Figures out sort order on its own
- A shadow where the item would be dropped offers visual feedback
- Touch events!
- Seamlessly handles clicks without any configuration
Install
You can get it on npm.
npm install dragula --save
Or bower, too.
bower install dragula --save
Or a CDN.
<script src='https://cdnjs.cloudflare.com/ajax/libs/dragula/$VERSION/dragula.min.js'></script>
If you're not using either package manager, you can use dragula
by downloading the files in the dist
folder. We strongly suggest using npm
, though.
Including the JavaScript
There's a caveat to dragula
. You shouldn't include it in the <head>
of your web applications. It's bad practice to place scripts in the <head>
, and as such dragula
makes no effort to support this use case.
Place dragula
in the <body>
, instead.
Including the CSS!
There's a few CSS styles you need to incorporate in order for dragula
to work as expected.
You can add them by including dist/dragula.css
or dist/dragula.min.css
in your document. If you're using Stylus, you can include the styles using the directive below.
@import 'node_modules/dragula/dragula'
Usage
Dragula provides the easiest possible API to make drag and drop a breeze in your applications.
dragula(containers?, options?)
By default, dragula
will allow the user to drag an element in any of the containers
and drop it in any other container in the list. If the element is dropped anywhere that's not one of the containers
, the event will be gracefully cancelled according to the revertOnSpill
and removeOnSpill
options.
Note that dragging is only triggered on left clicks, and only if no meta keys are pressed.
The example below allows the user to drag elements from left
into right
, and from right
into left
.
dragula([document.querySelector('#left'), document.querySelector('#right')]);
You can also provide an options
object. Here's an overview of the default values.
dragula(containers, {
isContainer: function (el) {
return false; // only elements in drake.containers will be taken into account
},
moves: function (el, source, handle, sibling) {
return true; // elements are always draggable by default
},
accepts: function (el, target, source, sibling) {
return true; // elements can be dropped in any of the `containers` by default
},
invalid: function (el, handle) {
return false; // don't prevent any drags from initiating by default
},
direction: 'vertical', // Y axis is considered when determining where an element would be dropped
copy: false, // elements are moved by default, not copied
copySortSource: false, // elements in copy-source containers can be reordered
revertOnSpill: false, // spilling will put the element back where it was dragged from, if this is true
removeOnSpill: false, // spilling will `.remove` the element, if this is true
mirrorContainer: document.body, // set the element that gets mirror elements appended
ignoreInputTextSelection: true // allows users to select input text, see details below
});
You can omit the containers
argument and add containers dynamically later on.
var drake = dragula({
copy: true
});
drake.containers.push(container);
You can also set the containers
from the options
object.
var drake = dragula({ containers: containers });
And you could also not set any arguments, which defaults to a drake without containers and with the default options.
var drake = dragula();
The options are detailed below.
options.containers
Setting this option is effectively the same as passing the containers in the first argument to dragula(containers, options)
.
options.isContainer
Besides the containers that you pass to dragula
, or the containers you dynamically push
or unshift
from drake.containers, you can also use this method to specify any sort of logic that defines what is a container for this particular drake
instance.
The example below dynamically treats all DOM elements with a CSS class of dragula-container
as dragula containers for this drake
.
var drake = dragula({
isContainer: function (el) {
return el.classList.contains('dragula-container');
}
});
options.moves
You can define a moves
method which will be invoked with (el, source, handle, sibling)
whenever an element is clicked. If this method returns false
, a drag event won't begin, and the event won't be prevented either. The handle
element will be the original click target, which comes in handy to test if that element is an expected "drag handle".
options.accepts
You can set accepts
to a method with the following signature: (el, target, source, sibling)
. It'll be called to make sure that an element el
, that came from container source
, can be dropped on container target
before a sibling
element. The sibling
can be null
, which would mean that the element would be placed as the last element in the container. Note that if options.copy
is set to true
, el
will be set to the copy, instead of the originally dragged element.
Also note that the position where a drag starts is always going to be a valid place where to drop the element, even if accepts
returned false
for all cases.
options.copy
If copy
is set to true
(or a method that returns true
), items will be copied rather than moved. This implies the following differences:
Event | Move | Copy
----------|------------------------------------------|---------------------------------------------
drag
| Element will be concealed from source
| Nothing happens
drop
| Element will be moved into target
| Element will be cloned into target
remove
| Element will be removed from DOM | Nothing happens
cancel
| Element will stay in source
| Nothing happens
If a method is passed, it'll be called whenever an element starts being dragged in order to decide whether it should follow copy
behavior or not. Consider the following example.
copy: function (el, source) {
return el.className === 'you-may-copy-us';
}
options.copySortSource
If copy
is set to true
(or a method that returns true
) and copySortSource
is true
as well, users will be able to sort elements in copy
-source containers.
copy: true,
copySortSource: true
options.revertOnSpill
By default, spilling an element outside of any containers will move the element back to the drop position previewed by the feedback shadow. Setting revertOnSpill
to true
will ensure elements dropped outside of any approved containers are moved back to the source element where the drag event began, rather than stay at the drop position previewed by the feedback shadow.
options.removeOnSpill
By default, spilling an element outside of any containers will move the element back to the drop position previewed by the feedback shadow. Setting removeOnSpill
to true
will ensure elements dropped outside of any approved containers are removed from the DOM. Note that remove
events won't fire if copy
is set to true
.
options.direction
When an element is dropped onto a container, it'll be placed near the point where the mouse was released. If the direction
is 'vertical'
, the default value, the Y axis will be considered. Otherwise, if the direction
is 'horizontal'
, the X axis will be considered.
options.invalid
You can provide an invalid
method with a (el, handle)
signature. This method should return true
for elements that shouldn't trigger a drag. The handle
argument is the element that was clicked, while el
is the item that would be dragged. Here's the default implementation, which doesn't prevent any drags.
function invalidTarget (el, handle) {
return false;
}
Note that invalid
will be invoked on the DOM element that was clicked and every parent up to immediate children of a drake
container.
As an example, you could set invalid
to return false
whenever the clicked element (or any of its parents) is an anchor tag.
invalid: function (el, handle) {
return el.tagName === 'A';
}
options.mirrorContainer
The DOM element where the mirror element displayed while dragging will be appended to. Defaults to document.body
.
options.ignoreInputTextSelection
When this option is enabled, if the user clicks on an input element the drag won't start until their mouse pointer exits the input. This translates into the user being able to select text in inputs contained inside draggable elements, and still drag the element by moving their mouse outside of the input -- so you get the best of both worlds.
This option is enabled by default. Turn it off by setting it to false
. If its disabled your users won't be able to select text in inputs within dragula
containers with their mouse.
options.deadzone
When this option is enabled, if the user clicks on an input element the drag won't start until their mouse pointer moves the specified distance. This translates into the user being able to accidently drag a few pixels and not trigger the drag.
API
The dragula
method returns a tiny object with a concise API. We'll refer to the API returned by dragula
as drake
.
drake.containers
This property contains the collection of containers that was passed to dragula
when building this drake
instance. You can push
more containers and splice
old containers at will.
drake.dragging
This property will be true
whenever an element is being dragged.
drake.start(item)
Enter drag mode without a shadow. This method is most useful when providing complementary keyboard shortcuts to an existing drag and drop solution. Even though a shadow won't be created at first, the user will get one as soon as they click on item
and start dragging it around. Note that if they click and drag something else, .end
will be called before picking up the new item.
drake.end()
Gracefully end the drag event as if using the last position marked by the preview shadow as the drop target. The proper cancel
or drop
event will be fired, depending on whether the item was dropped back where it was originally lifted from (which is essentially a no-op that's treated as a cancel
event).
drake.cancel(revert)
If an element managed by drake
is currently being dragged, this method will gracefully cancel the drag action. You can also pass in revert
at the method invocation level, effectively producing the same result as if revertOnSpill
was true
.
Note that a "cancellation" will result in a cancel
event only in the following scenarios.
revertOnSpill
istrue
- Drop target (as previewed by the feedback shadow) is the source container and the item is dropped in the same position where it was originally dragged from
drake.remove()
If an element managed by drake
is currently being dragged, this method will gracefully remove it from the DOM.
drake.on
(Events)
The drake
is an event emitter. The following events can be tracked using drake.on(type, listener)
:
Event Name | Listener Arguments | Event Description
-----------|----------------------------------|-------------------------------------------------------------------------------------
drag
| el, source
| el
was lifted from source
dragend
| el
| Dragging event for el
ended with either cancel
, remove
, or drop
drop
| el, target, source, sibling
| el
was dropped into target
before a sibling
element, and originally came from source
cancel
| el, container, source
| el
was being dragged but it got nowhere and went back into container
, its last stable parent; el
originally came from source
remove
| el, container, source
| el
was being dragged but it got nowhere and it was removed from the DOM. Its last stable parent was container
, and originally came from source
shadow
| el, container, source
| el
, the visual aid shadow, was moved into container
. May trigger many times as the position of el
changes, even within the same container
; el
originally came from source
over
| el, container, source
| el
is over container
, and originally came from source
out
| el, container, source
| el
was dragged out of container
or dropped, and originally came from source
cloned
| clone, original, type
| DOM element original
was cloned as clone
, of type
('mirror'
or 'copy'
). Fired for mirror images and when copy: true
drake.canMove(item)
Returns whether the drake
instance can accept drags for a DOM element item
. This method returns true
when all the conditions outlined below are met, and false
otherwise.
item
is a child of one of the specified containers fordrake
item
passes the pertinentinvalid
checksitem
passes amoves
check
drake.destroy()
Removes all drag and drop events used by dragula
to manage drag and drop between the containers
. If .destroy
is called while an element is being dragged, the drag will be effectively cancelled.
CSS
Dragula uses only four CSS classes. Their purpose is quickly explained below, but you can check dist/dragula.css
to see the corresponding CSS rules.
gu-unselectable
is added to themirrorContainer
element when dragging. You can use it to style themirrorContainer
while something is being dragged.gu-transit
is added to the source element when its mirror image is dragged. It just adds opacity to it.gu-mirror
is added to the mirror image. It handles fixed positioning andz-index
(and removes any prior margins on the element). Note that the mirror image is appended to themirrorContainer
, not to its initial container. Keep that in mind when styling your elements with nested rules, like.list .item { padding: 10px; }
.gu-hide
is a helper class to applydisplay: none
to an element.
Contributing
See contributing.markdown for details.
Support
There's now a dedicated support channel in Slack. Visit this page to get an invite. Support requests won't be handled through the repository anymore.
License
MIT