@bugsplat/android-dump-syms
v3.0.2
Published
Cross platform symbol upload tool
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BugSplat
Crash and error reporting built for busy developers.
android-dump-syms
Leverage globs and Mozilla's dump_syms to create .sym
files from Android/Linux binaries.
Command Line
- Install this package globally
npm i -g @bugsplat/android-dump-syms
- Run symbol-upload with
-h
to see the latest usage information:
bobby@BugSplat % ~ % android-dump-syms -h
@bugsplat/android-dump-syms
android-dump-syms contains a command line utility and a library to help you
generate sym files from Android binaries via the BugSplat API.
Usage
-f, --files string (optional) Glob pattern that specifies a set of android binary files to upload Defaults to '**/*.so'
-d, --directory string (optional) Path of the base directory used to search for symbol files. This value will be combined with the --files glob. Defaults to '.'
-h, --help Print this usage guide.
Example
android-dump-syms glob-for-android-binary-files -d directory-to-search
Links
🐛 https://bugsplat.com
💻 https://github.com/BugSplat-Git/android-dump-syms
💌 [email protected]
- Run android-dump-syms passing it a path or glob pattern to locate Android binary files to convert to
.sym
files.
API
- Install this package locally
npm i @bugsplat/android-dump-syms
. - Import
DumpSyms
from @bugsplat/android-dump-syms.
import { DumpSyms } from "@bugsplat/android-dump-syms";
- Create a new instance of
DumpSyms
.
const dumpSyms = new DumpSyms();
- Call
run
, passing the function a path to an Android.so
file, and optionally an output file path.
const { stderr } = await dumpSyms.run(inputPath, outputPath);
If you've done everything correctly the resulting file will resemble the following:
MODULE Linux arm64 9E957A33B0CDD8A32F80AD65D75601950 MyUnrealCrasher-arm64
INFO CODE_ID 337A959ECDB0A3D82F80AD65D756019583483F98
FILE 0 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h
FILE 1 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h
FILE 2 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h
FILE 3 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/Core/Public/Templates/Function.h
FILE 4 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h
FILE 5 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h
FILE 6 /Users/Shared/Epic Games/UE_5.2/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h
Thanks for using BugSplat!