@briblanch/lightman
v1.0.2
Published
A node module that tracks progress through songs using midi signals
Downloads
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Maintainers
Readme
Installation
$ npm install @briblanch/lightman --save
Overview
Lightman is a node js library that allows you perform any action when certain note sequences are played in a song using a midi compatible device (keyboard, guitar, etc). Lightman is often used to control lights, but it can do anything you can put your mind to.
Usage
let Lightman = require('@briblanch/lightman');
let songDir = __dirname + '/songs';
var app = Lightman.createApp(songDir);
app.start();
Explanation
First off, there are three different parts to a song that Lightman needs to know about:
- The overall
Song
. - The different
Element
s in a song, such as an intro, verse, chorus, bridge, etc. - The different
Sequence
s in an element, or the notes or chords that are played.
Sometimes is is just better to explain things by example, so for the sake of demonstration I am going to use the song The Scientist
by Coldplay (one of my favorites to play) to demonstrate how to take different elements and sequences in a song and build them using Lightman
.
The Scientist
consists of three different elements
:
- The
verse
(can group the intro into the verse because the chord progression is the same)- Consists of the chords
Dm7
,Bb
,F
, andFsus2
- Played twice throughout song
- Chord
Sequence
s repeat 6 times within theverse
- The
chorus
is played after theverse
- Consists of the chords
- The
chorus
- Consists of the chords
Bb
,F
, andFsus2
. On the second time through thechorus
the chord progression is the same butC
is played after theFsus2
- Played twice in the song
- Chord
sequences
are repeated twice within thechorus
- The
verse
is played after the first time through thechorus
, thebridge
is played after the second time.
- Consists of the chords
- The
bridge
- Consists of the chords
Dm7
,Bb
, andF
- Played once throughout the song
- Chord
sequences
are repeated 5 times withing the bridge - Nothing comes after the
bridge
- Consists of the chords
A song object for The Scientist
might look something like this:
let notes = require('@briblanch/lightman').notes;
let theScientist = {
name: 'The Scientist', // Name of the song
hook: [notes.f4, notes.b4b, notes.c5], // The song hook. This is how Lightman knows what song to play.
startingElement: 'verse', // The starting element of the song, defaults to 'intro'
backingTrack: __dirname + '/../backing_tracks/thescientist.mp3', // Absolute path to the backing track
onCancel() { //
// Perform some action if the song is cancelled
},
elements: { // Object of elements
verse: {
repeats: 6, // Number of times this element repeats. Either an int or an array of ints.
nextElement: 'chorus', // The element after this one. Either a string or an array of strings.
sequences: [ // Array of sequences in the order the chords are played
{
notes: [notes.c4, notes.f4, notes.a4], // Notes to recognize this sequence. Array of 'notes'.
action(seqTimesPlayed, elTimesPlayed) { // Called when 'notes' are played 'repeat' number of times
// seqTimesPlayed: How many times this sequence has been repeated within this played of the element
// elTimesPlayed: How many times the element has been played through the whole song
// This is where the magic happens. You can do anything you want when 'action' is called.
},
},
{
notes: [notes.c4, notes.f4, notes.g4] // Since this is the last sequence, repeat the element
}
]
},
chorus: {
repeats: 2, // The 'chorus` repeats twice.
nextElement: ['verse', 'bridge'],
sequences: [
{
notes: [notes.d4, notes.f4, notes.b4b],
actionRepeats: 1,
action(seqTimesPlayed, elTimesPlayed) {}
},
{
notes: [[notes.c4, notes.f4, notes.g4], [notes.c4, notes.e4, notes.g4]],
repeats: [1, 5],
action(seqTimesPlayed, elTimesPlayed) {}
}
],
onEnd(timesPlayed) {
// Called when the element is repeated 'repeats` times.
}
},
bridge: {
repeats: 3,
nextElement: 'chorus',
sequences: [
{
notes: [notes.c4, notes.f4, notes.a4],
actionRepeats: 1, // Only call the 'action' function this many times
action(seqTimesRepeated, elTimesRepeated) {}
},
{
notes: [notes.d4, notes.f4, notes.b4b]
},
{
notes: [[notes.c4, notes.f4, notes.a4], [notes.c4, notes.f4, notes.a4], [notes.c5]] //
}
],
onEnd() {}
}
}
}
module.exports = theScientist;
Example
To see Lightman working in a complete application, checkout my other project Lightshow!
Docs
Lightman
Modes
CONFIG
- Lightman is waiting to be told what song to listen for. Listens for a three note riff corresponding to aSong
shook
property. After 3 notes are hit and a song is not recognized, theconfigNote
must be hit again to do attempt another recognition attempt.SONG
- Lightman is currently tracking progress through a song.
Note: Lightman is launched in CONFIG
mode
notes
let notes = Lightman.notes;
...
{
notes: [notes.c3, notes.f4s, notes.b4b]
}
...
Notes module to be used when building songs.
- Notes that end in
s
are sharp notes - Notes that end in
b
are flat notes
Lightman.createApp()
let app = Lightman.createApp(songsOrDir[, options]);
Creates an instance of Lightman
songsOrDir:<Array|String>
- Either an array ofSong
objects or the directory where all the song objects are.Options:<Object>
- An object of options.configNote:<note>
- The note that puts Lightman inCONFIG
mode. Default:notes.c8
onConfig()
- The function that is called when the app is put intoCONFIG
mode.midiPort:<Int>
: The midi port to open. Default:0
.testing<Boolean>
: When true, Lightman will open a virtual port instead of a hardware port. Default:false
start()
app.start()
When called, Lightman will open the midi input port and listen for midi signals.
Song
The overarching song object.
Properties
name:<String>
- The name of the song.hook:<Array>
- The three note riff that identifies a song. Must be unique.startingElement:<String>
- The starting element of a song. Default:'intro'
.backingTrack:<String>
- The absolute path to a backing track. Supports only.mp3
files currently.elements:<Object<Element>>
: An object ofElement
s.onCancel()
- A function called when Lightman is put inCONFIG
mode before a song completes. This is useful to stop any light intervals that are running, etc.
Element
Properties
repeats:<Int|Array<Int>>
- An integer or array of integers that tells Lightman how many times to repeat the element. If it is an integer, Lightman will repeat the element that many times every time the element is played. If it is an array, Lightman will repeat the number of each index in the array in order. For example,repeats: [2, 3]
would repeat 2 times the the first time the element is played and 3 times the second time the element is played.nextElement:<String:Array<String>>
- The key or keys of element(s) to play after the current element is finished. If it is a String, Lightman will play the element specified every time after the current element finishes. If it is an array, Lightman will play the specified next elements in order every time the element is played. If the number of times the element has been played exceeds the length of the array, the song is over.sequences:<Array<Sequence>>
- An array ofSequence
s in order they are played throughout the parent element.onEnd(timesPlayed)
- A function that is called when the element has finished playing.timesPlayed:<Int>
- The number of times that element has been played. This is zero based so after the first time an element has been played,timesPlayed
will be0
.
Sequence
Properties
notes:<Array<Note>>
- An array of notes that Lightman listens.repeats:<Int|Array<Int>>
- An integer or array of integers that tells Lightman how many timesnotes
must be repeated before the sequence is recognized. If it is an integer, Lightman will wait to recognized the sequence that many times every time the sequence is played. If it is an array, Lightman will wait to recognized the sequence until the value in the array, in order. For example,repeats: [2, 3]
would wait to recognized the sequence till it has been played 2 times the first time the sequence is played and 3 times the second time the sequence is played.action(seqTimesPlayed, elTimesPlayed)
- The function that is called whennotes
is recognizedrepeats
times.seqTimesPlayed:<Int>
- The number of times the sequence has been repeated in the current playing of the parent element.elTimesPlayed:<Int>
- The number of times the parent element has been played throughout the whole song.
actionRepeats:<Int>
- The number of timesaction
will be called. Useful if you only wantaction
called the first time a sequence is recognized.
Contact
Developed and tested by Brian Blanchard
- Email: [email protected]
- Twitter: @briblanch
- GitHub: briblanch