@brecert/ytl
v0.1.3
Published
A small tagged template dsl inspired by KDL and htm that transforms through hyperscript functions
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Readme
ytl
ytl
is a small htm
like dsl for writing markup in javascript.
It uses javascript's tagged templates to to allow for interpolation of values.
Syntax
The syntax is fairly simple, and is meant to be easier to type than htm.
// this is a comment
// nodes
div {}
// you can have multiple root nodes
// attributes can be interpolated into for both the key and value
// attributes with no values are possible
div key="value" ${key}=${value} draggable {}
// strings can be used as a value for keys as well
div "this is a key"="foo" {}
// nodes can contain children
// strings can be used as a value
label {
img {}
"hello world"
input {}
}
// attributes can be spread
div ...${props} {}
// children can be spread as well
div {
...${children}
}
// components are possible
// where `Button` is a component reference
${Button} type="submit" {}
Features
- no transpiler or build step necessary
- < 450 bytes (brotli compressed)
Usage
Since ytl
is a generic library, we need to tell it what to "compile" our templates to.
You can bind ytl
to any function of the form h(type, props, ...children)
(hyperscript).
This function can return anything - ytl
never looks at the return value.
Here's an example h()
function that returns tree nodes:
function h(type, props, ...children) {
return { type, props, children };
}
To use our custom h()
function, we need to create our own ytml
tag function by binding ytl
to our h()
function:
import ytl from '@brecert/ytl';
const ytml = ytl.bind(h);
Now we have an ytml()
template tag that can be used to produce objects in the format we created above.
Here's the whole thing for clarity:
import ytl from '@brecert/ytl';
function h(type, props, ...children) {
return { type, props, children };
}
const ytml = ytl.bind(h);
console.log( ytml`h1 id=hello { "Hello world!" }` );
// [{
// type: 'h1',
// props: { id: 'hello' },
// children: ['Hello world!']
// }]
Credits
Many thanks to htm. This project is heavily based on it, including this readme.