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@brajkowski/connect4-multiplayer-common

v1.0.1

Published

This library provides shared objects used by both the connect 4 multiplayer client and server.

Downloads

42

Readme

Connect 4 Multiplayer: Common

Build npm:latest npm:beta semantic-release

This library defines the packet interfaces and actions used by both the connect 4 multiplayer client and server.

Installation

Using npm:

$ npm i --save @brajkowski/connect4-multiplayer-common

Usage

Packet Interfaces

  • server => client packets adhere to the ServerPacket interface
  • client => server packets adhere to the ClientPacket interface

Action Values and Meaning

Both the client and the server send an action value in their respective packet payloads in order to trigger, and respond to, events:

| ServerAction Values | Description | | -------------------------------------------------------- | --------------------------------------------------------- | | 0 | The client action is not allowed. | | 1 | An opponent has joined the session. | | 2 | An opponent has placed a chip. | | 3 | A new session has been created. | | 4 | The client has joined a session. | | 5 | The session the client is trying to reach does not exist. | | 6 | The opponent has quit (graceful exit). | | 7 | The game has finished and a new one is starting. | | 8 | The session has ended (due to inactivity). |

| ClientAction Values | Description | | -------------------------------------------------------- | -------------------------------------------------------- | | 0 | The client is requesting a new session to be created. | | 1 | The client is requesting to join an existing session. | | 2 | The client is requesting to place a chip at a location. | | 3 | The client is gracefully quitting / leaving the session. |

Building from Source

Using npm:

$ npm run build

will produce the compiled library under /dist.