@bpleco/fsdb
v0.0.1
Published
File System Database
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FSDB
File System DB is designed as a lightweight FS Database.
import { Document } from '@pitwall/fsdb';
interface SettingsSchema {
x: boolean;
testing: Partial<{ x: number; y: number }>;
}
const settings = new Document<SettingsSchema>({
electronChildProcess: false,
defaultValue: {
testing: {
x: 123,
},
},
});
const result = await settings.create({ x: false, testing: { x: 21 } });
await settings.update({ x: true, testing: { y: 42 } }, result.fileId);
const data = await settings.read(result.fileId);
console.log(data);
await settings.delete(result.fileId);
})();
Electron Child Processes are a first class citizen
import { Document } from '@pitwall/fsdb';
import { AppSettingsModel } from '@pitwall/types';
import { SetGameSettingsPayload } from 'src/shared/types';
try {
// this is because the electron APIs are not avaible in the child process
// its a tiny bit clunky but i think the best solution when you have state
// that needs to be managed in both processes
const { app } = require('electron');
const dataPath = app.getPath('userData');
process.env['FSDB_STORE_PATH'] = dataPath;
} catch (error) {}
export const settingsStore = new Document<AppSettingsModel>({
electronChildProcess: true,
fileId: 'settings',
defaultValue: {
currentGameSlug: 'acc',
isInitialized: false,
currentGame: 'acc',
acc: {
address: 'localhost',
cmdPassword: '',
gameTitle: 'Assetto Corsa Competizione',
password: 'asd',
port: 9000,
slug: 'acc',
},
},
});
export async function setGameSettings(_event: any, settings: SetGameSettingsPayload) {
const savedSettings = await settingsStore.read();
await settingsStore.update({ [savedSettings.currentGameSlug]: { ...settings.settings } });
}
export async function getGameSettings() {
return await settingsStore.read();
}