@box2d/core
v0.11.0
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A TypeScript port of Box2D
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@box2d/core
Box2D is a 2D physics engine for games.
@box2d/core is a TypeScript port of Erin Cattos Box2D. This is a fork of box2d.ts from Isaac Burns (flyover) who did a huge job initially porting Box2D and LiquidFun to TypeScript.
How to Use
Check out the documentation
The @box2d Ecosystem
@box2d is a full-blown ecosystem for box2d for the JavaScript/TypeScript world. It can be used both in the browser and in node.js
Check out demos and compare performance here: https://lusito.github.io/box2d.ts/
Fair Warning: The whole @box2d ecosystem is in an early stage, so it will probably change a lot before we release the first stable version (1.0.0).
Other packages included in the ecosystem:
- Benchmark: Based on bench2d by joelgwebber
- Controllers: From the LiquidFun project
- Particles: Also from the LiquidFun project
- Lights: ported from LibGDX
- DebugDraw: Debug drawing using a canvas
- Testbed: A set of demos, partially ports of the original projects, partially new ones.
Contributing
We're looking for contributors to make this the best place to start with box2d on the web. Check out the project page for more information: https://github.com/Lusito/box2d.ts