npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@bigfan/art

v1.1.0

Published

react renderer for html5 canvas

Downloads

60

Readme

@bigfan/art

@Bigfan/art is a 2D drawing library leveraging the react-reconciler package that will help create 2D graphics using a declarative API that renders the output to the canvas. At its core @Bigfan/art is a React custom renderer for HTML5 Canvas.

It provides reusable components that makes it as easy as possible to get 2D content on a webpage. These components can react to state changes and are able to animate using @bigfan/art's native animation system.

Installation

using npm: npm i @bigfan/art

using yarn: yarn add @bigfan/art

Demos

Why

It makes it painless to create sophisticated 2D drawings by composing small, independent, reusable components that manage their own state. And makes your code more predictable thanks to react's declarative nature and its component-based architecture.

Usage

A rotating react logo:

import React, { useEffect } from "react";
import { useArt, useUpdate } from "@bigfan/art";

export default function Art() {
  const { width, height } = useArt(); // get the width & height of the canvas
  const controls = useUpdate({ rotate: 0 });

  useEffect(() => {
    controls.start(({ time }) => {
      return { rotate: Math.PI * time * 0.0002 };
    });
  }, [controls]);

  return (
    <img
      src="/react-logo.png"
      x={0}
      y={0}
      update={controls}
      transform={{ x: width / 2, y: height / 2 }}
    />
  );
}

View on Codesandbox

Grouping

A group acts like a container for elements and other groups. They render nothing on their own but transforming a group will cause anything inside it to transform as well. Each element rendered inside the group, will be positioned and oriented relative to its parent group.

import React, { useEffect } from "react";
import { useArt, useUpdate } from "@bigfan/art";

export default function Art() {
  const { width, height } = useArt();
  const controls = useUpdate({ rotate: 0 });

  useEffect(() => {
    controls.start(({ time }) => {
      return { x: Math.sin((Math.PI / 2) * time * 0.002) * 100 };
    });
  }, [controls]);

  return (
    <group
      x={0}
      y={0}
      transform={{ x: width / 2, y: height / 2 }}
      update={controls}
    >
      <hexagon x={0} y={0} color="gold" radius={230} stroke />
      <text x={0} y={0} text="@bigfan/art" size={80} color="orange" />
    </group>
  );
}

View on Codesandbox

Events

Events in @bigfan/art work similarly to React DOM. But it's only limited to listening for click, mouse in, mouse out and mouse move events. Plus the ability to drag and scale out of the box.

  • Click Event
export default function Art() {
  const [color, setColor] = useState();

  const { width, height } = useArt(); // get the width & height of the canvas

  const onToggleColor = () => setColor(color === "grey" ? "yellow" : "grey");

  return (
    <arc
      x={width / 2}
      y={height / 2}
      radius={50}
      color={circlerColor}
      onClick={onToggleColor}
    />
  );
}
  • Mouse in / mouse out
export default function Art() {
  const [color, setColor] = useState();

  const { width, height } = useArt(); // get the width & height of the canvas

  const onMouseIn = () => setColor("pink");
  const onMouseOut = () => setColor("yellow");

  return (
    <arc
      x={width / 2}
      y={height / 2}
      radius={50}
      color={circlerColor}
      onMouseIn={onMouseIn}
      onMouseOut={onMouseOut}
    />
  );
}
  • mouse move
export default function Art() {
  const [color, setColor] = useState("yellow");

  const { width, height } = Art.useArt();

  // moving mouse vertically changes the lightness.
  // moving mouse horizontally changes the hue.
  const onMouseMove = ({ x, y }) => {
    const hue = Math.abs(width / 2 - 100 - x) / 200;
    const lightness = Math.abs(height / 2 - 100 - y) / 200;

    setColor(`hsl(${Math.round(hue * 360)}, 100%, ${lightness * 100}%)`);
  };

  return (
    <arc
      x={width / 2}
      y={height / 2}
      radius={100}
      color={color}
      onMouseMove={onMouseMove}
    />
  );
}
  • Drag and drop
export default function Art() {
  const [color, setColor] = useState();

  const { width, height } = useArt(); // get the width & height of the canvas
  return (
    <arc
      x={width / 2}
      y={height / 2}
      radius={50}
      color={circlerColor}
      drag // the drag prop enables the drag and drop on this element
    />
  );
}
  • select and scale
export default function Art() {
  const [color, setColor] = useState();

  const { width, height } = useArt(); // get the width & height of the canvas
  return (
    <arc
      x={width / 2}
      y={height / 2}
      radius={50}
      color={circlerColor}
      select // the select prop enables select and scale
    />
  );
}

Host elements: (or platform-specific components)

  • rect
  • arc
  • line
  • polygon
  • text
  • img
  • hexagon

API

useEvent

useEvent is built-in custom hook returns an instance of Event class. In the following example the white ball follows the mouse cursor.

import React, { useEffect } from "react";
import { useArt, useUpdate } from "@bigfan/art";

export default function Art() {
  const event = useEvent("mousemove");
  const controls = useUpdate(null, { event, offsets: true });

  useEffect(() => {
    controls.start(({ event }) => {
      return { x: event.x, y: event.y };
    });
  }, [controls]);

  return <arc x={0} y={0} radius={50} color="#fff" update={controls} />;
}

useUpdate

The useUpdate hook can be used to imperatively control animations. The update is started as soon as you call the start method. The start method accepts a function which when called will be passed a time argument that represents the high-resolution timestamp that indicates the current time. useUpdate will return an instance that must be passed to the update prop of the element that you want to update.

Each update instance could have a list of other attached instances and the attach method allows you to attach one or more instances to an instance.

useUpdate receives the following configs:

offsets

Setting this to true will animate the manual offsets of a given element. And when set to false it will animate the transforms.

count

Count can be helpful when you want to create a number of updates using a single useUpdate hook, and let each one of these updates start after the other in a sequence. Count can either be passed a number or an array.

  • When passed a number, it will generate a number of animation instances which can be controlled in the start method callback function.

    import React, { useEffect } from "react";
    import { useArt, useUpdate } from "@bigfan/art";
    
    export function Art() {
      const { width, height } = useArt(); // get the width & height of the canvas
      const controls = useUpdate({ x: 0, y: 0 }, { count: 10, offsets: true });
    
      useEffect(() => {
        controls.attached.forEach((control, i) => {
          control.start(({ time }) => {
            return {
              x: width / 2 + Math.cos(Math.PI * time * 0.001 + i * 0.6) * 300,
              y: height / 2 + Math.sin(Math.PI * time * 0.001 + i * 0.6) * 300,
            };
          });
        });
      }, [controls, width, height]);
    
      return (
        <group>
          {controls.map((update, index) => (
            <rect
              key={index}
              x={0}
              y={0}
              color="#fff"
              width={50}
              height={50}
              update={update}
            />
          ))}
        </group>
      );
    }
  • Similarly when we pass an array, it also generates a number of instances but it's more helpful when you want to have a list of unrelated default props.

loop

When you pass a count prop, an attached prop will be passed to the start method and you have to take care of it all. But when set loop to true the start function will automatically loop over your attached instances providing you with an extra index prop.

import React, { useEffect } from "react";
import { useArt, useUpdate } from "@bigfan/art";

export default function Art() {
  const { width, height } = useArt(); // get the width & height of the canvas
  const controls = useUpdate(
    { x: 0, y: 0 },
    { count: 10, offsets: true, loop: true }
  );

  useEffect(() => {
    controls.start(({ time, index }) => {
      return {
        x: width / 2 + Math.cos(Math.PI * time * 0.001 + index * 0.6) * 300,
        y: height / 2 + Math.sin(Math.PI * time * 0.001 + index * 0.6) * 300,
      };
    });
  }, [controls, width, height]);

  return (
    <group>
      {controls.map((update, index) => (
        <rect
          key={index}
          x={0}
          y={0}
          color="#fff"
          width={50}
          height={50}
          update={update}
        />
      ))}
    </group>
  );
}

useArt

This hook allows you to access the canvas width and height as well as the current canvas context.