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@benjeau/react-native-draw

v0.8.3

Published

Cross-platform React Native drawing component

Downloads

2,154

Readme

@benjeau/react-native-draw

NPM badge CircleCI Status Platform badge

Cross-platform React Native drawing component based on SVG

Installation

npm install @benjeau/react-native-draw
# or
yarn add @benjeau/react-native-draw

Also, you need to install react-native-gesture-handler and react-native-svg, and follow their installation instructions.

Extras

Supporting components, such as CanvasControls, ColorPicker and BrushProperties components, are available as a separate package, @benjeau/react-native-draw-extras

Usage

All the following examples are also available in the example Expo application

Simple example

Here's the most simple example:

import React from 'react';
import { Canvas } from '@benjeau/react-native-draw';

export default () => <Canvas />;

https://user-images.githubusercontent.com/22248828/152838002-3bf01ff0-8c8d-43ec-abdf-4f856d200bc5.mp4

Complex example

Here's a more complex example:

import React, { useRef } from 'react';
import { Button } from 'react-native';
import { Canvas, CanvasRef } from '@benjeau/react-native-draw';

export default () => {
  const canvasRef = useRef<CanvasRef>(null);

  const handleUndo = () => {
    canvasRef.current?.undo();
  };

  const handleClear = () => {
    canvasRef.current?.clear();
  };

  return (
    <>
      <Canvas
        ref={canvasRef}
        height={600}
        color="red"
        thickness={20}
        opacity={0.6}
        style={{ backgroundColor: 'black' }}
      />
      <Button title="Undo" onPress={handleUndo} />
      <Button title="Clear" onPress={handleClear} />
    </>
  );
};

https://user-images.githubusercontent.com/22248828/152837975-a51bdcf5-9a62-4aa2-8e5e-26c1d52fcf79.mp4

Example with @BenJeau/react-native-draw-extras

This uses the @benjeau/react-native-draw-extras npm package for the color picker and the bottom buttons/brush preview.

As this package does not depend on @BenJeau/react-native-draw-extras, it is completely optional and you can build your own supporting UI, just like the previous example

import React, { useRef, useState } from 'react';
import { Animated, StyleSheet, View } from 'react-native';
import {
  BrushProperties,
  Canvas,
  CanvasControls,
  CanvasRef,
  DEFAULT_COLORS,
  DrawingTool,
} from '@benjeau/react-native-draw';

export default () => {
  const canvasRef = useRef<CanvasRef>(null);

  const [color, setColor] = useState(DEFAULT_COLORS[0][0][0]);
  const [thickness, setThickness] = useState(5);
  const [opacity, setOpacity] = useState(1);
  const [tool, setTool] = useState(DrawingTool.Brush);
  const [visibleBrushProperties, setVisibleBrushProperties] = useState(false);

  const handleUndo = () => {
    canvasRef.current?.undo();
  };

  const handleClear = () => {
    canvasRef.current?.clear();
  };

  const handleToggleEraser = () => {
    setTool((prev) =>
      prev === DrawingTool.Brush ? DrawingTool.Eraser : DrawingTool.Brush
    );
  };

  const [overlayOpacity] = useState(new Animated.Value(0));
  const handleToggleBrushProperties = () => {
    if (!visibleBrushProperties) {
      setVisibleBrushProperties(true);

      Animated.timing(overlayOpacity, {
        toValue: 1,
        duration: 200,
        useNativeDriver: true,
      }).start();
    } else {
      Animated.timing(overlayOpacity, {
        toValue: 0,
        duration: 200,
        useNativeDriver: true,
      }).start(() => {
        setVisibleBrushProperties(false);
      });
    }
  };

  return (
    <>
      <Canvas
        ref={canvasRef}
        height={600}
        color={color}
        thickness={thickness}
        opacity={opacity}
        tool={tool}
        style={{
          borderBottomWidth: StyleSheet.hairlineWidth,
          borderColor: '#ccc',
        }}
      />
      <View>
        <CanvasControls
          onUndo={handleUndo}
          onClear={handleClear}
          onToggleEraser={handleToggleEraser}
          onToggleBrushProperties={handleToggleBrushProperties}
          tool={tool}
          color={color}
          opacity={opacity}
          thickness={thickness}
        />
        {visibleBrushProperties && (
          <BrushProperties
            color={color}
            thickness={thickness}
            opacity={opacity}
            onColorChange={setColor}
            onThicknessChange={setThickness}
            onOpacityChange={setOpacity}
            style={{
              position: 'absolute',
              bottom: 80,
              left: 0,
              right: 0,
              padding: 10,
              backgroundColor: '#f2f2f2',
              borderTopEndRadius: 10,
              borderTopStartRadius: 10,
              borderWidth: StyleSheet.hairlineWidth,
              borderBottomWidth: 0,
              borderTopColor: '#ccc',
              opacity: overlayOpacity,
            }}
          />
        )}
      </View>
    </>
  );
};

https://user-images.githubusercontent.com/22248828/152837922-757d3a13-1d35-409a-936a-b38ea9248262.mp4

Props

Canvas

| name | description | type | default | | ----------------------- | ----------------------------------------------------------------------------------------- | ---------------------------------------------- | ----------------------------- | | color | Color of the brush strokes | string | - (required) | | thickness | Thickness of the brush strokes | number | - (required) | | opacity | Opacity of the brush strokes | number | - (required) | | initialPaths | Paths to be already drawn | PathType[] | [] | | height | Height of the canvas | number | height of the window - 80 | | width | Width of the canvas | number | width of the window | | style | Override the style of the container of the canvas | StyleProp | - | | onPathsChange | Callback function when paths change | (paths: PathType[]) => any | - | | simplifyOptions | SVG simplification options | SimplifyOptions | see below | | eraserSize | Width of eraser (to compensate for path simplification) | number | 5 | | tool | Initial tool of the canvas | brush or eraser | brush | | combineWithLatestPath | Combine current path with the last path if it's the same color, thickness, and opacity | boolean | false | | enabled | Allows for the canvas to be drawn on, put to false if you want to disable/lock the canvas | boolean | true |

SimplifyOptions

| name | description | type | default | | --------------------- | ----------------------------------------------------------------------------- | --------- | ------- | | simplifyPaths | Enable SVG path simplification on paths, except the one currently being drawn | boolean | true | | simplifyCurrentPath | Enable SVG path simplification on the stroke being drawn | boolean | false | | amount | Amount of simplification to apply | number | 10 | | roundPoints | Ignore fractional part in the points. Improves performance | boolean | true |

Ref functions

| name | description | type | | ---------- | ------------------------------------------ | -------------------------- | | undo | Undo last brush stroke | () => void | | clear | Removes all brush strokes | () => void | | getPaths | Get brush strokes data | () => PathType[] | | addPath | Append a path to the current drawing paths | (path: PathType) => void | | getSvg | Get SVG path string of the drawing | () => string |

Troubleshooting

If you cannot draw on the canvas, make sure you have followed the extra steps of react-native-gesture-handler

Helper functions

  • If you need to create an SVG path, createSVGPath() is available to create the string representation of an SVG path.

Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

License

MIT