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@bedrockio/fixtures

v1.2.5

Published

Bedrock mock objects for testing and development.

Downloads

327

Readme

@bedrockio/fixtures

Mock objects for testing and development.

As projects grow in complexity having good fixture data becomes increasingly important, however manually managing that data also becomes difficult. This module helps to alleviate these issues by providing a simple, consistent way to import fixtures.

Concepts

Install

yarn add @bedrockio/fixtures

Usage

The main use of this package is to load fixtures into the database for use with the development server. Some options should be set up for this to work correctly:

import { loadFixtures, setOptions } from '@bedrockio/fixtures';

setOptions({
  // Should be a JSON object describing the available
  // user roles. This will allow roles to be set via the
  // fixtures. An example of roles is available here:
  // https://github.com/bedrockio/bedrock-core/blob/master/services/api/src/roles.json
  roles,
  createUpload(file) {
    // Must accept a file descriptor with a `filepath` property and
    // store the file as appropriate for the enviroment, ie. locally in
    // development, cloud storage otherwise. For more see:
    // https://github.com/bedrockio/bedrock-core/blob/master/services/api/src/utils/uploads.js#L36
  },
});

await loadFixtures();

Additionally, this module exports a function importFixtures that can manually import fixtures. This is mostly provided for testing.

Options

In addition to roles and createUpload above, the following options can be set with defaults:

setOptions({
  // The base directory for the fixtures.
  baseDir: '<rootDir>/fixtures',
  // The path to the root admin fixture. This is required for bootstrap.
  adminFixtureId: 'users/admin',
  // The path to the default organization fixture. This is required for bootstrap.
  organizationFixtureId: 'organizations/default',
});

Options

The following environment variables should be set in the project .env file for this package to work properly:

ADMIN_NAME=Doctor Admin
[email protected]
ADMIN_PASSWORD=123456789

File Structure

Fixtures are referenced in a consistent, flat file structure. Inside the fixtures directory, base directories correspond to the pluralized model names:

fixtures/shops
fixtures/users
fixtures/products

Within each base directory, individual fixtures may be any module that node require can resolve:

fixtures/shops/demo/index.json
fixtures/shops/demo/index.js
fixtures/shops/demo.json
fixtures/shops/demo.js

Only base directories corresponding to model names will be resolved, so common or utility files can be safely placed elsewhere:

fixtures/shops/demo.json
fixtures/files/logo.png
fixtures/utils.js

Fixture Modules

The content of each resolved fixture module will ultimately be imported to the database. For simple data this can be pure JSON:

{
  "name": "Demo",
  "description": "An example shop",
  "category": "jewelry"
}

However any resolvable module will be imported, so Javascript features can also be used:

import categories from '../../categores';

export default {
  name: 'Demo',
  description: `

    A longer description
    with multiple lines.

  `,
  categories,
};

Additionally, modules that export a function will be resolved asynchronously, opening up more flexibility:

export default async () => {
  return await fetch('https://jsonplaceholder.typicode.com/users/1');
};

Fixture Ids

When referencing fixtures, an id is used that corresponds to its relative file path. For example shops/demo refers to the demo fixture for the Shop model. The fixture name (the part after the slash) is either derived from the file path or set manually in the case of generated fixtures.

Inside the fixtures themselves, typically only the name is needed as the base directory is inferred from the schema. However there are times when the full fixture id is needed to reference a fixture, for example when testing.

Transforms

Certain fields will be transformed when importing.

File Uploads

Files can be referenced and transformed inside fixtures. In the example below, the referenced files will be transformed to Upload objects when the schema type for that field is an ObjectId.

{
  "name": "Demo",
  "image": "image.jpg",
  "file": "file.pdf"
}

Allowed file types are (jpg|png|svg|gif|webp|mp4|md|txt|html|pdf|csv).

File Inlining

To load the file and directly set the content on the document, change the schema type to String:

{
  "name": "Demo",
  "description": "description.md",
  "intro": "intro.txt"
}
{
  "name": "Demo",
  "description": "I'm the content of description.md!",
  "intro": "I'm the content of intro.txt!"
}

When inlining content, links and images inside markdown and HTML files will be further inlined, converted to Upload objects, and replaced with a link to the file:

## Title

Some descriptive text, an ![image](image.jpg), as well as a
[link to a pdf](document.pdf).
## Title

Some descriptive text, an ![image](http://api/1/uploads/image.jpg), as well as a
[link to a pdf](http://api/1/uploads/document.pdf).

Finally, fields with a schema type Buffer will directly set binary data on the document:

{
  // Will be attached as binary data
  // when the schema type is "Buffer".
  "image": "image.jpg",
}

Model Transforms

Other transforms can be defined to target specific model contexts. Bedrock comes with transforms that provide some defaults for the User model:

  • name will be expanded to firstName and lastName.
  • email will be generated if not specified. It will default to the firstName of the user and the domain of the admin email, for example [email protected].
  • role will be expanded into a roles object based on keys defined in the roles option. Organization based roles will use the default organization.
  • password will default to the ADMIN_PASSWORD stored in .env.

These can be configured and extended in ./const.

Model transforms can be configured and extended:

import { loadFixtures, setOptions } from '@bedrockio/fixtures';
setOptions({
  modelTransforms: {
    foo(attributes, meta, context) {
      // "attributes" are all the attributes on the fixture.
      // These can be conditionally modified as needed.
      attributes.foo = attributes.foo.replace(/s/g, 'f');
    },
  },
});

Custom Transforms

Custom transforms are a specific syntax to allow special behavior in all fixtures. Currently there are two kinds: environment variables and refs.

{
  // Will pull from .env
  "email": "<env:ADMIN_EMAIL>"
}
{
  // Will import the ObjectId of another fixture
  // This is useful in freeform fields where the
  // type cannot be inferred from the schema.
  "object": "<ref:users/jack>"
}

Custom transforms can be configured and extended:

import { loadFixtures, setOptions } from '@bedrockio/fixtures';
setOptions({
  customTransforms: {
    foo(key, meta, context) {
      // "key" is the passed into the transform. In this case passing
      // <foo:bar> will result in the key being "bar" here.
      const doc = await context.importFixtures(key, meta);
      return doc.id;
    }
  }
})

Object References

One major difficulty with wrangling fixtures is building complex inderdependent relationships. The fixture importer makes this easy by allowing you to reference other fixtures in the graph. For example:

{
  "name": "Product 1",
  "shop": "demo"
}

Here, the shop field of the Product schema is known to be an ObjectId referencing a Shop, so the importer will load the fixture shop/demo and attach its ObjectId to this field.

Circular References

Circular references are often a sign of a bad data structure, but not always. For example user.profileImage may reference an image object whose owner field is the user. When importing, circular dependencies will be detected and resolved automatically so that importing can complete. In such cases a warning will be output to indicate a potential issue, however all data will be imported.

Generated Fixtures

In many cases having a single module for each fixture can be too much overhead. In these cases fixtures can be generated using a single entrypoint in the base directory:

// fixtures/shops/index.js

import { kebabCase } from 'lodash';
const names = ['Flower Shop', 'Department Store', 'Supermarket'];

export default names.map((name) => {
  return {
    name,
    slug: kebabCase(name),
  };
});

In this example, the resulting objects will all be imported as Shop fixtures. Note that these modules should return plain objects. They should be thought of as identical to individual JSON files, just procedurally generated. This allows generated fixtures to reference and be referenced by other fixtures.

Returning an array here will result in auto-generated fixture names. For example, the first export will be called shop-1. To manually choose the fixture name, export an object instead:

// shops/index.js

import { kebabCase } from 'lodash';
const names = ['Flower Shop', 'Department Store', 'Supermarket'];
const fixtures = {};

for (let name of names) {
  const slug = kebabCase(name);

  // Allow fixtures to be referenced by their slug,
  // ie. "shops/flower-shop", "shops/department-store", etc.
  fixtures[slug] = { name, slug };
}

export default fixtures;

Generated fixture modules are also passed two helper functions when they return a function as a default export. These can be helpful to generate fixtures.

The first is generateFixtureId which works the same as when exporting arrays by incrementing a counter.

The second is loadFixtureModules which allows you to reference other fixture modules without importing them. This can be useful for complex cases:

// fixtures/comments/index.js

export default async ({ loadFixtureModules, generateFixtureId }) => {
  const posts = await loadFixtureModules('posts');
  const fixtures = {};

  function exportComments(comments) {
    for (let comment of comments) {
      fixtures[generateFixtureId()] = comment;
      exportComments(comment.comments);
    }
  }

  for (let post of Object.values(posts)) {
    exportComments(post.comments);
  }

  return fixtures;
};

In this example recursion allows comments to be nested inline along with the posts for better context.

Notes:

  • Mongoose by default does not save unknown fields that are not defined in the schema. This allows a comments field to exist on a post in the fixtures without affecting the imported data for the post.
  • Calling loadFixtureModules will return an object that is either built by reading subdirectories (the default) or the result of another generated fixture module.
  • Generated fixture modules will supercede any other fixtures within the directory. In other words, if a shops/index.js file exists, no other files in the shops directory will be imported automatically. However, you can of course still import and re-export them. This behavior can be thought of as a gateway allowing you to aggregate, modify, and export customized fixtures.

Testing

It is often useful to run tests against fixture data. To help facilitate this, fixtures can be imported and accessed easily.

After running the imports, fixtures can be accessed both as nested objects and by the full id, allowing easy referencing and iteration:

import { importFixtures } from 'utils/fixtures';

test('Test against fixtures', async () => {
  const data = await importFixtures();

  expect(data['shops']['demo']).toBe(data['shops/demo']);
});

Additionally, importFixtures can also be used to import only a subset of the fixtures:

import { importFixtures } from 'utils/fixtures';

test('Test against a single shop', async () => {
  const shop = await importFixtures('shops/demo');
  // ...
});

test('Test against all shops', async () => {
  const shopsById = await importFixtures('shops');
  // ...
});

Note that all fixture data is cached, which has implications for testing. For example calling Users.deleteMany({}) after a test will remove all User documents from the database, however running importFixtures a second time will return the memoized objects with nothing imported to the db.

There are advantages to this, speed being the main one. An ideal testing scenario will assume a database loaded with base fixtures at the outset and only clean up the specific objects that test has created. However there may be scenarios where this is difficult, so a resetFixtures function is also exported by this module. Running it will clear all caches and another call to importFixtures will re-import the data, however this may take time!

Note that although calling importFixtures('shops/demo') will only import a subset of the fixtures, this may import a lot of data depending on the dependency chain.

Exporting

The exportFixtures method exports documents as a zip file in a format compatible with the fixtures directory. This allows database changes to be "baked" in as fixtures. modelNames and ids (optional) may be passed as options to this helper.

Debugging

Running the script with LOG_LEVEL=debug will output detailed information that may be useful for debugging.

Notes

Note that adminFixtureId and organizationFixtureId are special fixtures required to bootstrap the data and can be modified in the options.