@banzai-inc/multimethod
v0.1.0
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Multimethods for JavaScript
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What is multimethod.js?
Multimethods are a functional programming control structure that allow you to dynamically build-up and manipulate the dispatching behavior of a polymorphic function. Inspired by clojure's multimethods, multimethod.js provides a functional alternative to classical, prototype based polymorphism. The multimethod.js library is 1kb minified, MIT licensed, and available on GitHub.
Installation
Install with npm
for use in node.js based projects.
npm install multimethod
node
> var multimethod = require('multimethod');
For in-browser use you will need to grab underscore.js and multimethod.js:
- underscore.js
- Development: http://documentcloud.github.com/underscore/underscore.js
- Minified: http://documentcloud.github.com/underscore/underscore-min.js
- multimethod.js
- Development: https://raw.github.com/KrisJordan/multimethod-js/master/multimethod.js
- Minified: https://raw.github.com/KrisJordan/multimethod-js/master/multimethod-min.js
API
- Constructor:
multimethod
( [fn | string] ): No arg constructor uses an identity function fordispatch
. Single arg constructor is a shortcut for callingdispatch
with the same argument. dispatch
(fn | string): Sets themultimethod
'sdispatch
function. String values are transformed into a pluck function which projects a single property value from the first argurment.when
(match, fn | value): Add amethod
to be invoked when thedispatch
return value matches 'match'. If a non-functionvalue
is provided it will be returned directly. Callingwhen
with the samematch
value twice will override the previously registeredmethod
.remove
(match): Remove amethod
by it'smatch
value.default
(fn | value): Catch-all case when nomethod
match is found.
Motivating Examples
Let's use the node.js REPL to build a few multimethods and see what they are capable of doing. In this first example we'll create a mulimethod that calculates the area of shapes instantiated with object literals.
> var multimethod = require('multimethod');
> var area = multimethod()
.dispatch(function(o) {
return o.shape;
})
.when("square", function(o) {
return Math.pow(o.side, 2);
});
> var aSquare = { "shape":"square", "side": 2 };
> area( aSquare );
4
> var aCircle = { "shape":"circle", "radius": 5 };
> area( aCircle );
undefined
> area.default(function(o) {
throw "Unknown shape: " + o.shape;
});
> area( aCircle );
Unknown Shape: circle
> area.when("circle", function(o) {
return Math.PI * Math.pow(o.radius, 2);
});
> area( aCircle );
78.53981633974483
> area( aSquare );
4
> area.remove("circle");
> area( aCircle );
Unknown Shape: circle
Notice how dispatch
returns the value we'll match to a "method" registered
with when
. You can introduce, overwrite, and remove new methods dynamically at
runtime. Fallback behavior can be established with a default
function called
when no methods match the dispatched value.
A recursive Fibonacci function can be expressed naturally with a multimethod.
> var fib = multimethod()
.when( 0, 0 )
.when( 1, 1 )
.default( function(n) {
return fib(n-1) + fib(n-2);
});
> fib(20);
6765
Notice, there is no dispatch
specified. By default a multimethod will use
the first argument it is invoked with to match the correct method to dispatch
to.
> var hitPoints = multimethod()
.dispatch(function(player){ return player.powerUp; })
.when( {"type":"star"} , Infinity)
.default(5);
> var starPower = { "type":"star" },
> mario = { "powerUp": starPower };
> hitPoints(mario);
Infinity
> mario.powerUp = null;
> hitPoints(mario);
5
> var godModeCheat = function() { return starPower; };
> hitPoints.dispatch(godModeCheat);
> mario.powerUp;
null
> hitPoints(mario);
Infinity
In this last example notice how we are matching against an object. Matching is done using deep equality so objects and arrays are valid method matching criteria. Also notice how we can completely override our dispatch function to change the logic with which a multimethod evaluates its arguments for dispatch, or, in this case, ignores them!
Multimethod Dispatch Algorithm Overview
- User calls multimethod with argument
anArgument
. - Multimethod calls its
dispatch
function withanArgument
. The returned value is stored indispatchValue
. - Multimethod iterates through each 'method' registered with
when
and performs an equality test on thedispatchValue
and each method's match value. If a match is found, setmatchFunction
to the method's function and go to step 5. - If no method match found, set
matchFunction
to the multimethod'sdefault
function. - Multimethod calls
matchFunction
withanArgument
. The returned value is returned to the user who called the multimethod.
Detailed Walkthrough
The Basics
A multimethod
is instantiated with the multimethod
function.
var stopLightColor = multimethod();
A multimethod
has methods. A method
is has two parts, its match value
and its implementation function. Methods are added using when
.
stopLightColor.when("go", function() { return "green"; })
.when("stop", function() { return "red"; });
You can call a multimethod
just like any other function. It will dispatch
based on the argument(s) passed in, invoke the matched method
, and return
the results of the method
call.
console.log( stopLightColor("go") ); // "green"
When no method matches control can fallback to a default
method.
stopLightColor.default( function() { return "unknown"; } );
console.log( stopLightColor("yield") ); // prints "unknown"
A multimethod
can handle new cases dynamically at run time.
stopLightColor.when("yield", function() { return "yellow"; });
There is a shorter way for a method
to return a plain value. Rather than
passing an implementation function to when
, pass the value.
stopLightColor.when("yield", "yellow");
console.log( stopLightColor("yield") ); // prints "yellow"
A method
can be removed dynamically at run time, too.
stopLightColor.remove("go");
console.log( stopLightColor("go") ); // prints "unknown"
Dispatch Function
Each multimethod
call first invokes a dispatch
function whose return value
is used to match the correct method
to call. The dispatch
function is
passed the arguments the multimethod
is invoked with and returns a value
to match against.
The default dispatch
function is an identity function.
The basic stopLightColor
examples could have been
created with an explicit dispatch
function.
var stopLightColor = multimethod()
.dispatch(function(state){
return state;
})
.when('go', 'green');
console.log( stopLightColor('go') ); // green
The power of the multimethod
paradigm is the ability to dispatch with a
user-defined function. This gives a multimethod
its "polymorphic" powers.
Unlike classical, object-oriented polymorphism where the compiler dispatches
based on the type hierarchy, a multimethod
can dispatch on any criteria.
var contacts = [
{"name":"Jack", "service":"Twitter","handle": "@jack"},
{"name":"Diane","service":"Email", "address":"[email protected]"},
{"name":"John", "service":"Phone", "number": "919-919-9191"}
];
var sendMessage = multimethod()
.dispatch(function(contact, msg) {
return contact.service;
})
.when("Twitter", function(contact, msg) {
console.log("Tweet @"+contact.handle+":"+msg);
})
.when("Email", function(contact, msg) {
console.log("Emailing "+contact.address+":"+msg);
})
.default(function(contact, msg) {
console.log("Could not message " + contact.name);
});
// Blast a message
contacts.forEach( function(contact) {
sendMessage(contact, "Hello, world.");
});
Plucking a single property from an object is so commonly used as a dispatch
function, like in the example above, there is a shortcut for this pattern.
The following dispatch
call is equivalent to above.
sendMessage.dispatch( 'service' );
A multimethod
's dispatch
is usually specified when constructed.
var sendMessage = multimethod('service');
Just like method
s can be added and removed from a multimethod
at
run time, the dispatch
function can also be redefined at run time.
Ponder the implications of that for a minute. It is really powerful and
really dangerous. Don't shoot your eye out.
Deep Equality Matching
A method
's match value is compared to dispatch
's return value
using the underscore.js
isEqual
function. Deep equality method
matching enables concise expressivity.
Contrast this with a traditional switch
statement that is
limited by JavaScript's === equality behavior.
var greatPairs = multimethod()
.when( ["Salt", "Pepper"], "Shakers" )
.when( [{"name":"Bonnie"}, {"name":"Clyde"}], "Robbers" );
console.log( greatPairs( ["Salt", "Pepper"] ) ); // Shakers
Related Work
- Clojure's multimethod - http://clojure.org/multimethods
- Pascal Coste Filtered Dispatch in Common Lisp - http://www.p-cos.net/documents/filtered-dispatch.pdf
How-to Contribute
- Submit bugs and feature requests on GitHub Issues page.
- Fork the repository and submit pull requests. Pull requests that update the test suite for coverage on changes will be brought in quickly.