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@babblevoice/projectrtp

v2.5.35

Published

A scalable Node addon RTP server

Downloads

294

Readme

ProjectRTP

Build

An RTP node addon which offers functionality to process RTP data streams and mix it. All performance tasks are implemented in C++ and use boost::asio for IO completion ports for high concurrency.

ProjectRTP is designed to scale to multiple servers serving other signalling servers. RTP and signalling should be kept separate, and this architecture allows that. It is provided with a proxy server and client to allow for remote nodes.

ProjectRTP is designed to provide all the functions required for a PBX, including channel bridging, recording, playback and all the necessary functions for IVR.

Features

  • Channel mixing for 2+ channels
  • CODEC transcoding (between supported CODECs listed below)
  • Call recording (WAV)
    • Multiple recorders per channel
    • Start, pause and end based on power detection or on command
  • WAV playback using sound soup descriptions to play complex sentences from parts
  • DTMF (RFC 2833) - send, receive and bridge
  • DTLS SRTP (WebRTC)
  • Highly scalable - server/node solution to scale out media nodes

Version numbers

We use semantic version numbering.

Given a version number MAJOR.MINOR.PATCH, increment the:

  1. MAJOR version when you make incompatible API changes,
  2. MINOR version when you add functionality in a backwards compatible manner, and
  3. PATCH version when you make backwards compatible bug fixes.

As part of this, we maintain jsdoc documentation to document our public interface to this programme.

Release process

Releases are managed on GitHub actions. It builds and tests any version.

Docker

Public docker images for amd64 and arm64 available on Docker Hub.

Tests

We now have 3 different sets of tests.

npm test

All tests are run from NodeJS. From the root directory, run the npm test. These test all our interfaces and should test expected outputs. These tests use mocha.

The folder is separated out into interface, unit and mock. The mock folder contains mock objects/functions required for testing. Unit tests are to help test internal functions. Interface tests are used to guarantee a stable interface for a specific version number. If these tests require changing (other than bug fixing i.e. a material API change), then a major version update will happen.

npm run stress

These are designed to create real world scenarios - opening and closing multiple channels and random times and at load. This is designed to test for unexpected behaviour. These test do not provide a pass/fail - but might crash or produce unexpected output on bad behaviour. These have concurrency/race condition tests in mind.

Local build

If you wish to build outsode of a Docker image, there are npm target scripts for build and rebuild. For beta releases the following can be done.

docker buildx prune
docker buildx build --platform linux/amd64,linux/arm64 -t tinpotnick/projectrtp:2.5.35 . --push

Example scripts

The examples folder contains two scripts which use this library. The simplenode can be used where no special functionality is required. The standard projectrtp docker image points to this - so starting a docker instance will run up as a node and attempt to connect to a central control server.

The advancednode.js is an example which contains pre and post-processing - which can be used, for example, downloading recordings, performing text to speech or uploading recordings when it has been completed.

Running

The environment variable HOST should contain the host address of the control server - its default is 127.0.0.1. The variable PORT has the port number to communicate over - with a default of 9002.

The environment variable PA takes the below form- where the address is passed back to the control server so it can be published in SDP - i.e. this allows for multiple RTP nodes on different IP addresses. If you do not pass this in, the default script will determine your public IP address by calling https://checkip.amazonaws.com to obtain your IP.

docker run --restart=always --net=host -d -it --env PA=127.0.0.1 --name=prtp projectrtp:latest

Codecs

ProjectRTP supports transcoding for the following CODECs

  • PCMA
  • PCMU
  • G722
  • iLBC

Usage

2 example scripts can be found in the examples folder. The simplenode.js is used in the Docker container as it's main entry.

Enviroment variables

These are parsed in the simplenode.js example.

  • PORT - the port to connect to
  • HOST - the host to connect to
  • PA - the public address of this host - this is passed back over the control socket so it can be published to the client - if absent the script polls https://checkip.amazonaws.com for what looks like our public address.

Little Example

This project contains all the functionality to use it as a local resource or as multiple nodes processing media. Switching between the 2 modes is seamless. When used in the node mode it has a simple protocol to communcate between server and nodes.

Each active node connects to the main server to offer its services to the main server. The main server then opens RTP channels (WebRTC or normal RTP) on any available. The protocol used can be viewed in the files in /lib.

Server example

A server would typically run application logic before then opening media ports.


const prtp = require( "@babblevoice/projectrtp" ).projectrtp

/* This switches this server to a central 
server and requires nodes to connect to us
to provide worker nodes */
await prtp.server.listen()

const codec = 9 /* G722 */

/*
When you have a node configured and connected to this server...

Now open our channel:
The remote comes from your client (web browser?)
including options for WebRTC if it is a web browser.
*/
let channela = await prtp.openchannel( {
      "remote": { address, port, codec }
      } )


let channelb = await prtp.openchannel( {
      "remote": { "address": otheraddress, "port": otherport, codec }
      } )

/*
Offer both of these channels to the remote clients (convert to SDP?)
*/

/* Ask projectrtp to mix the audio of both channels */
channela.mix( channelb )

/* Keep calling the mix function with other channels to create a conference */

We could do it the other way round - i.e. instruct our control server to connect to nodes. We can either add multiple nodes or we can use a docker swarm to publish multiple nodes as one.


const prtp = require( "@babblevoice/projectrtp" ).projectrtp

const port = 9002
const host = "192.168.0.100"

prtp.server.addnode( { host, port } )

/*
When we need a channel now, the library will
make that request to one of our nodes.
*/
let channela = await prtp.openchannel( {
      "remote": { address, port, codec }
      } )

Node examples

Nodes are the work-horses of the network. The connect to a server and wait for instructions. See the examples folder for more examples, such as how to hook into events to perform functions such as downloading from storage such S3.


const prtp = require( "@babblevoice/projectrtp" ).projectrtp

async function go() {

  prtp.run()

  prtp.node.listen( "0.0.0.0", 9002 )
  const pa = await wgets( "https://checkip.amazonaws.com" )

  prtp.setaddress( pa )
  
}

listen()

Stats

When we receive an object back from our node (or if standlone just ourself), the object contains information about the state of the sevrer. It includes items such as number of channels open, MOS quality score etc.

MOS is only included for our received measurements.

Tick time is the time taken to process RTP data before sending it on its way. We perform a small amount of work when we send and receive RTP data but the majority of the work is performed on a tick - which gives an indication of load and capability.

Measurements are in uS (hence the us in the naming convention). In the example above the average ticktime was 84uS. A tick occurs on the ptime of a stream (which we only work with a ptime of 20mS).

If there are multiple channels being mixed they will all receive the same tick time as they are mixed in the same tick and this represents the total time for all channels.

Play

Play a sound 'soup'. This is a list of files to play, potentially including start and stop times of the file to play. ProjectRTP Supports wav files. An example soup:


channel.play( {
  "soup": {
    "loop": true,
    "files": [
      { "wav": "filename.wav", "start": 1000, "stop": 4000 }
    ]
  }
} )
  • loop can either be true (continuous - well - INT_MAX) or a number
  • loop can be in the main soup (i.e loop through all files) or on a file (i.e. loop through this file 3 times)
  • The filename can be either in the param "wav", "pcma", "pcmu", "l168k", "l1616k", "ilbc", "g722". See note below on what they are used for, all contain the name of the file for that format (not completed).
  • start - number of mS to start playback from (optional)
  • stop - number of mS to stop playback (optional)

The start and stop param allows lots of snippets to be included in the same file.

The filename can be included in different param. If you supply the param, the RTP server will assume the file exists and the correct format. The goal with this param is to reduce CPU overhead of any transcoding when playing back a file.

Other soup examples

Queue announcement

channel.play( {
  "loop": true,
  "files": [
    { "wav": "ringing.wav", "loop": 6 },
    { "wav": "youare.wav" },
    { "wav": "first.wav" },
    { "wav": "inline.wav" }
  ]
} )

We may also have combined some wav files:

channel.play( {
  "loop": true,
  "files": [
    { "wav": "ringing.wav", "loop": 6 },
    { "wav": "youare.wav" },
    { "wav": "ordinals.wav", "start": 3000, "stop": 4500 },
    { "wav": "inline.wav" }
  ]
} )

Record

Record to a file. ProjectRTP currently supports 2 channel PCM.

Can take options as per projectrtp: file = - filename to save as uuid = - channel uuid to record

In seconds up to MA max size (5 seconds?), default is 1 second RMS power is calculated from each packet then averaged using a moving average filter. poweraveragepackets = moving average window to average power over

must have started for this to kick in - if left out will just start startabovepower =

When to finish - if it falls below this amount finishbelowpower =

used in conjunction with finishbelowpower - used in conjusnction with power thresholds i.e. power below finishbelowpower before this number of mS has passed minduration = < int > mSeconds

Must be above minduration and sets a limit on the size of recording maxduration = < int > mSeconds

Must be 1 or 2 numchannels = < int > count

channel.record( {
  "file": "/voicemail/greeting_1.wav",
  "maxduration": 10 * 1000 /* mS */,
  "numchannels": 1
} )

Utils

Tone generation

In order to make the RTP as scalable as possible, we will not support on the fly tone generation. Currently disk space is much cheaper than CPU resources. 1S of wav data sampled at 8K is 16K. Using soundsoup we can provide wav files for each supported codec and easily loop which requires very little CPU overhead.

What we need to provide is a utility to generate wav files which will generate tones for use in telecoms (i.e. ringing, DTMF etc).


const prtp = require( "@babblevoice/projectrtp" ).projectrtp

let filename = "/some/file.wav"
prtp.tone.generate( "350+440*0.5:1000", filename )

The format attempts to closely follow the format in https://www.itu.int/dms_pub/itu-t/opb/sp/T-SP-E.180-2010-PDF-E.pdf - although that standard is not the clearest in some respects.

We currently support

  • '+' adds 1 or more frequencies together
  • '*' reduces the amplitude (i.e. aptitude multiply by this value, 0.75 is 0.75 x max value)
  • ':' values after the colon are cadences, i.e. duration before the tone moves onto the next tone
  • '~' start~end, for example this can be used in frequency or amplitude, 350+440*0.5~0:100 would create a tone starting at amp 0.5 reducing to 0 through the course of the 1000mS period

Examples

UK Dial tone:

prtp.tone.generate( "350+440*0.5:1000" "dialtone.wav" )

UK Ringing

prtp.tone.generate( "400+450*0.5/0/400+450*0.5/0:400/200/400/2000" "ringing.wav" )

DTMF

||1209Hz|1336Hz|1477Hz|1633Hz| |---|---|---|---|---| |697Hz|1|2|3|A| |770Hz|4|5|6|B| |852Hz|7|8|9|C| |941Hz|*|0|#|D|

Example, 1 would mix 1209Hz and 697Hz

prtp.tone.generate( "697+1209*0.5:400" "dtmf1.wav" )
prtp.tone.generate( "697+1209*0.5/0/697+1336*0.5/0/697+1477*0.5/0:400/100", "dtmf1-3.wav" )

TODO

  • Format conversion between wav file types (l16, rate pcmu, pcma etc).
  • Add support for cppcheck on commit and tidy up current warnings (see below).
cppcheck --enable=warning,performance,portability,style --error-exitcode=1 src/

Ref