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@ayebear/pack

v1.2.2

Published

Simple, multi-threaded texture packer in Go

Downloads

56

Readme

pack

Simple, multi-threaded texture packer in Go

Native CLI Usage

Build

go build

Run

./pack -in=images -out=sheets -name=textures

For info on more flags, run:

./pack -h

JS Usage

Install

Yarn

yarn add --dev @ayebear/pack

NPM

npm i -D @ayebear/pack

Run

Run with JS wrapper (slower)

yarn run pack -h

Run natively (faster)

./node_modules/@ayebear/pack/pack -h

Client usage

Pixi.js v6

With static files

Pack outputs a single json file along with (potentially) multiple png files. A pixi.js plugin is included with pack, to load this json file and all associated images in parallel.

import { Loader } from '@pixi/loaders'
import { PackSpritesheetLoader } from '@ayebear/pack'

Loader.registerPlugin(PackSpritesheetLoader)
Loader.shared.add('images/textures.json').load(...)
With bundled files

If you'd like to avoid using static files, and want to "properly" bundle the images and metadata, you can use the loadSheets function. The imports for sheetData and sheets might look a bit different depending on your bundler - in this example, parcel v2 is being used:

import { Loader } from '@pixi/loaders'
import { loadSheets } from '@ayebear/pack'
import sheetData from 'sheets/textures.json'
import * as sheets from 'sheets/*.png'

// Globbing only gives the "*" part, but we need full path
// to match up with sheetData keys
const images = {}
for (const key in sheets) {
    images[`sheets/${key}.png`] = sheets[key]
}
loadSheets(Loader.shared, sheetData, images).load(...)

About

Pack doesn't do any complicated, slow, puzzle-fitting of sprites. It just bins sprites based on size into separate sprite sheets, in left-to-right grid order. It does this making balanced use of multi-threading to achieve very high performance.

Tested in a real-world project with 300+ sprites. Pack produced 10 sprite sheets in just ~65ms.