@awesome-cordova-library/taptic-engine
v1.0.1
Published
Apache Cordova / PhoneGap Plugin to enables adding contextual haptic feedback in response to specific user actions.
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29
Maintainers
Readme
id: plugin-taptic-engine title: Taptic Engine tags:
- cordova
- capacitor
- ionic
- javascript
- typescript
- plugin
- mobile
- taptic engine
- vibration
Taptic Engine
Apache Cordova / PhoneGap Plugin to enables adding contextual haptic feedback in response to specific user actions.
Only on iOS
Installation
Cordova
cordova plugin add cordova-plugin-taptic-engine
npm install @awesome-cordova-library/taptic-engine
Capacitor / Ionic
npm install cordova-plugin-taptic-engine
npm install @awesome-cordova-library/taptic-engine
npx cap sync
Vanilla
Declaration
export default class TapicEngineIos {
/**
* Use selection feedback generators to indicate a change in selection.
*/
static selection(): void;
/**
* Use notification feedback generators to indicate successes, failures, and warnings.
* @param type {"success" | "warning" | "error"}
*/
static notification(type: "success" | "warning" | "error"): void;
/**
* Use impact feedback generators to indicate that an impact has occurred. For example, you might trigger impact feedback when a user interface object collides with something or snaps into place.
* @param style {"light" | "medium" | "heavy" | "rigid" | "soft"}
*/
static impact(style: "light" | "medium" | "heavy" | "rigid" | "soft"): void;
/**
* Tell the taptic engine that a gesture for a selection change is starting.
*/
static gestureSelectionStart(): void;
/**
* Tell the taptic engine that a selection changed during a gesture.
*/
static gestureSelectionChanged(): void;
/**
* Tell the taptic engine we are done with a gesture. This needs to be called lest resources are not properly recycled.
*/
static gestureSelectionEnd(): void;
/**
* This triggers the 'Pop' effect of 'Peek & Pop', which is a bit more profound than the 'Peek' effect.
* Codewise this is exactly the same as weakBoom, except for the function name of course.
*/
static weakBoom(onSuccess: () => void, onFail: () => void): void;
/**
* Start watching for shake gestures and call "onShake"
* @param coords
*/
static strongBoom(onSuccess: () => void, onFail: () => void): void;
/**
* This triggers the 'Nope' effect you get when fi. force touching a home icon which doesn't have any action. It's a short burst of 3-ish 'weak booms'.
* Codewise this is exactly the same as weakBoom and strongBoom, except for the function name of course.
*/
static burst(onSuccess: () => void, onFail: () => void): void;
static warnPluginIsUnInstallOrIncompatible(): void;
}
Usages
import TapicEngineIos from '@awesome-cordova-library/taptic-engine';
TapicEngineIos.notification("error");
.....
React
Declaration
declare const useTapicEngineIos: () => {
selection: () => void;
notification: (type: "success" | "warning" | "error") => void;
impact: (style: "light" | "medium" | "heavy" | "rigid" | "soft") => void;
gestureSelectionStart: () => void;
gestureSelectionChanged: () => void;
gestureSelectionEnd: () => void;
weakBoom: () => Promise<void>;
strongBoom: () => Promise<void>;
burst: () => Promise<void>;
};
Usages
import useTapicEngineIos from "@awesome-cordova-library/taptic-engine/lib/react";
function App() {
const { notification } = useTapicEngineIos();
return (
<button
onClick={() => {
notification("error");
}}
>
Send error haptic
</button>
);
}