@awesome-cordova-library/nativeaudio
v1.0.1
Published
This Cordova / PhoneGap (3.5+) plugin enables concurrency (multi-channel playback), polyphony (multi-voice playback) and minimized latency (via caching) in audio-based applications, by leveraging native audio APIs. Designed for the use in HTML5-based cros
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Readme
id: plugin-nativeaudio title: Nativeaudio tags:
- cordova
- capacitor
- ionic
- javascript
- typescript
- plugin
- mobile
- nativeaudio
Nativeaudio
This Cordova / PhoneGap (3.5+) plugin enables concurrency (multi-channel playback), polyphony (multi-voice playback) and minimized latency (via caching) in audio-based applications, by leveraging native audio APIs. Designed for the use in HTML5-based cross-platform games and mobile/hybrid audio applications.
Installation
Cordova
cordova plugin add cordova-plugin-nativeaudio
npm install @awesome-cordova-library/nativeaudio
Capacitor / Ionic
npm install cordova-plugin-nativeaudio
npm install @awesome-cordova-library/nativeaudio
npx cap sync
Vanilla
Declaration
class NativeAudio {
static preloadSimple(
id: string,
assetPath: string,
successCallback: () => void,
errorCallback: () => void
): void;
static preloadComplex(
id: string,
assetPath: string,
volume: number,
voices: number,
delay: number,
successCallback: () => void,
errorCallback: () => void
): void;
static play(
id: string,
successCallback: () => void,
errorCallback: () => void,
completeCallback: () => void
): void;
static playWeb(
src: string,
isLoop?: boolean,
volume?: number
): HTMLAudioElement;
static loop(
id: string,
successCallback: () => void,
errorCallback: () => void
): void;
static stop(
id: string,
successCallback: () => void,
errorCallback: () => void
): void;
static stopWeb(sound: HTMLAudioElement): void;
static unload(
id: string,
successCallback: () => void,
errorCallback: () => void
): void;
static setVolumeForComplexAsset(
id: string,
volume: number,
successCallback: () => void,
errorCallback: () => void
): void;
}
Usages
import NativeAudio from '@awesome-cordova-library/nativeaudio';
// Loads an audio file into memory. Optimized for short clips / single shots (up to five seconds). Cannot be stopped / looped.
NativeAudio.preloadSimple(
'uniq id',
'assets/sound.mp3',
() => console.log('success'),
() => console.error('fail'),
);
// Loads an audio file into memory. Optimized for background music / ambient sound. Uses highlevel native APIs with a larger footprint. (iOS: AVAudioPlayer). Can be stopped / looped and used with multiple voices. Can be faded in and out using the delay parameter.
NativeAudio.preloadComplex(....);
//Plays an audio asset.
NativeAudio.play(....);
// Plays an audio with HTMLAudioElement object.
NativeAudio.playWeb(....);
// Loops an audio asset infinitely - this only works for assets loaded via preloadComplex.
NativeAudio.loop(....);
// Stops an audio file. Only works for assets loaded via preloadComplex.
NativeAudio.stop(....);
// Stop sound from HTMLAudioElement object.
NativeAudio.stopWeb(....);
// Unloads an audio file from memory.
NativeAudio.unload(....);
// Changes the volume for preloaded complex assets.
NativeAudio.setVolumeForComplexAsset(....);
React
Declaration
const useNativeAudio: () => {
preloadSimple: (id: string, assetPath: string) => Promise<void>;
preloadComplex: (
id: string,
assetPath: string,
volume: number,
voices: number,
delay: number
) => Promise<void>;
play: (id: string, completeCallback?: () => void) => Promise<void>;
playWeb: (src: string, isLoop?: boolean, volume?: number) => HTMLAudioElement;
loop: (id: string) => Promise<void>;
stop: (id: string) => Promise<void>;
stopWeb: (sound: HTMLAudioElement) => void;
unload: (id: string) => Promise<void>;
setVolumeForComplexAsset: (id: string, volume: number) => Promise<void>;
};
Usages
import { useEffect } from "react";
import useNativeAudio from "@awesome-cordova-library/nativeaudio/lib/react";
function App() {
const {
playWeb,
stopWeb,
preloadSimple,
play,
stop,
loop,
preloadComplex,
setVolumeForComplexAsset,
unload,
} = useNativeAudio();
useEffect(() => {
preloadSimple("my sound", "assets/sounds/mysound.mp3").then(() => {
play("my sound").then(() => {
setTimeout(() => stop("my sound"), 4000);
});
});
}, []);
return <div />;
}