npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@assetpack/plugin-texture-packer

v0.8.0

Published

AssetPack plugin for generating texture atlases using Texture Packer

Downloads

1,694

Readme

@assetpack/plugin-texture-packer

AssetPack plugin for generating texture atlases using Texture Packer

Installation

npm install --save-dev @assetpack/plugin-texture-packer

Basic Usage

import { texturePacker } from "@assetpack/plugin-texture-packer";
// or use the pixi specific plugin
// import { pixiTexturePacker } from "@assetpack/plugin-texture-packer";

export default {
  ...
  plugins: {
    ...
    texturePacker: texturePacker(),
  },
};

This plugin requires the {tps} tag to be placed on a folder:

raw-assets
├── game{tps}
    ├── char.png
    └── pickup.png

images can be nested in subfolders:

raw-assets
├── game{tps}
    ├── char.png
    ├── pickup.png
    └── ui
        └── button.png

Options

  • texturePacker: Any option that can be passed to Texture Packer can be passed here.
  • resolutionOptions: Options for generating resolutions
    • template: A template for denoting the resolution of the images. Defaults to @%%x. Note you must use %% to denote the resolution.
    • resolutions: An object containing the resolutions that the images will be resized to. Defaults to { default: 1, low: 0.5 }.
    • fixedResolution: A resolution used if the fix tag is applied e.g. path/to/spritesheet{tps}{fix} or path/to/spritesheet{tps}{fix}. Resolution must match one found in resolutions. Defaults to default.
    • maximumTextureSize: The maximum size a sprite sheet can be before its split out. Defaults to 4096. This is the equivalent of setting width: 4096, height: 4096 in Texture Packer.
  • tags - An object containing the tags to use for the plugin. Defaults to { tps: "tps", fix: "fix", jpg: "jpg" }.
    • tps: The tag used to denote a folder that should be processed by Texture Packer.
    • fix: The tag used to denote that the spritesheet should be fixed to a specific resolution.
    • jpg: The tag used to denote the spritesheet should be saved as a jpg.

Pixi Specific

If you are generating multiple resolutions of a spritesheet right now Pixi does not know how to handle this. To get around this you will need to add a ResolveParser like so:

import { settings, extensions, resolveTextureUrl, ResolveURLParser, ExtensionType } from 'pixi.js';

export const resolveJsonUrl = {
    extension: ExtensionType.ResolveParser,
    test: (value: string): boolean =>
        settings.RETINA_PREFIX.test(value) && value.endsWith('.json'),
    parse: resolveTextureUrl.parse,
} as ResolveURLParser;

extensions.add(resolveJsonUrl);