@aria-ui/core
v0.0.19
Published
A compact and efficient toolkit for building reactive web components. It powers the [Aria UI](https://github.com/ocavue/aria-ui) library, but it can also be used independently.
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@aria-ui/core
A compact and efficient toolkit for building reactive web components. It powers the Aria UI library, but it can also be used independently.
Key Features
Reactive Signals
Uses signals to manage state reactively and automatically update the DOM in response to state changes. It's powered by the mature and battle-tested @preact/signals-core
library.
Context Management
Shares signals easily across widely nested HTML elements through context.
DOM Manipulation Utilities
A comprehensive collection of utilities for DOM interactions, enabling declarative management of attributes, styles, and event listeners.
BaseElement #
Base class for all custom elements in Aria UI. It implements the ConnectableElement interface.
constructor
new BaseElement(): BaseElement
ConnectableElement #
Any HTML element that has implemented the addConnectedCallback
method.
addConnectedCallback
Registers a callback to be called when the element is connected to the DOM. This callback can return a cleanup function that will be called when the element is disconnected from the DOM.
Type: (callback: () => void | VoidFunction) => void
Context #
A context is a way to provide and consume signals in a HTML tree.
consume
const consume: (element: ConnectableElement) => Signal<T>;
provide
const provide: (
element: ConnectableElement,
signal: Signal<T> | ReadonlySignal<T>,
) => void;
CustomElementOptions #
events
Type: EventDeclarations<Events>
props
Type: PropDeclarations<Props>
setup
Type: (element: BaseElement, options: SetupOptions<Props, Events>) => void
ReadonlySignal #
A read-only signal that holds a reactive value.
get value(): T
Deprecated
get
const get: () => T;
peek
const peek: () => T;
SetupOptions #
emit
Type: EventEmitter<Events, keyof Events>
state
Type: SignalState<Props>
Signal #
A mutable signal that can be used to manage reactive state changes.
set value(value: T)
Deprecated
get
const get: () => T;
peek
const peek: () => T;
set
const set: (value: T) => void;
TypedEventTarget #
An interface thats can be used to register event listeners.
addEventListener
Type: (type: EventType, listener: (event: DocumentEventMap[EventType]) => void) => void
removeEventListener
Type: (type: EventType, listener: (event: DocumentEventMap[EventType]) => void) => void
BaseElementConstructor #
Type: new () => BaseElement & Props
EventDeclaration #
Defines options for an event.
Type: { bubbles?: boolean; cancelable?: boolean; composed?: boolean }
EventDeclarations #
Map of event types to EventDeclaration options.
Type: {[EventType in keyof Required<Events>]: EventDeclaration}
EventEmitter #
Type: (type: EventType extends string ? EventType : never, detail: EventType extends string ? Events[EventType]["detail"] : never) => void
PropDeclaration #
Defines options for a property.
Type: { attribute?: boolean | string; default: T; fromAttribute?: (value: string | null) => T; toAttribute?: (value: T) => string | null }
PropDeclarations #
Map of props to PropDeclaration options.
Type: {[K in keyof Required<T>]: PropDeclaration<T[K]>}
SignalState #
A plain object containing signals.
Type: {[K in keyof Required<T>]: Signal<T[K]>}
SignalValue #
Extracts the value type from a signal type.
Type: S extends Signal<infer T> ? T : never
assignProps #
function assignProps<T extends object>(
defaultProps: Readonly<T>,
props?: Partial<T>,
): Readonly<T>;
Merges two objects, with the second object taking precedence. Only keys present in the first object will be included in the result.
batch #
Groups multiple signal updates into a single batch, optimizing performance by reducing the number of updates.
This is a re-export of batch
from @preact/signals-core
.
function batch<T>(fn: () => T): T;
Combine multiple value updates into one "commit" at the end of the provided callback.
Batches can be nested and changes are only flushed once the outermost batch callback completes.
Accessing a signal that has been modified within a batch will reflect its updated value.
Returns
The value returned by the callback.
createComputed #
function createComputed<T>(fn: () => T): ReadonlySignal<T>;
Creates a computed signal that automatically updates its value based on the reactive dependencies it uses. Computed signals are read-only and are used to derive state from other signals, recalculating their value when dependencies change.
createContext #
function createContext<T>(key: string | symbol, defaultValue: T): Context<T>;
Creates a new context.
createSignal #
function createSignal<T>(value: T): Signal<T>;
Creates and returns a new signal with the given initial value. Signals are reactive data sources that can be read and written to, allowing components to reactively update when their values change.
defineCustomElement #
function defineCustomElement<
Props extends { [PropName in string | number | symbol]: unknown },
Events extends { [EventType in string | number | symbol]: CustomEvent<any> },
>(options: CustomElementOptions<Props, Events>): BaseElementConstructor<Props>;
Defines a custom element constructor.
defineEmit #
function defineEmit<
Events extends { [EventType in string | number | symbol]: CustomEvent<any> },
>(
element: HTMLElement,
events: EventDeclarations<Events>,
): (type: keyof Events, detail: Events[keyof Events]["detail"]) => void;
getStateFromProps #
function getStateFromProps<Props extends object>(
props: PropDeclarations<Props>,
): SignalState<Props>;
mapSignals #
function mapSignals<T extends object>(values: T): SignalState<T>;
Maps every value in the given object to a signal.
Deprecated
mapValues #
function mapValues<T extends object>(signals: SignalState<T>): T;
Maps every signal in the given object to its current value.
Deprecated
registerCustomElement #
function registerCustomElement(
name: string,
element: CustomElementConstructor,
): void;
Adds the given custom element to the custom element registry.
untracked #
Executes a given computation without automatically tracking its dependencies, useful for avoiding unnecessary re-computations.
This is a re-export of untracked
from @preact/signals-core
.
function untracked<T>(fn: () => T): T;
Run a callback function that can access signal values without subscribing to the signal updates.
Returns
The value returned by the callback.
useAnimationFrame #
function useAnimationFrame(
element: ConnectableElement,
effect: () => void | (() => void | VoidFunction),
): () => void;
Executes an effect in the next animation frame.
The given effect
function will be called when the element is connected, and when the dependencies change afterward.
effect
could return a function callback
. callback
will be called in the next animation frame.
callback
could return a function dispose
. dispose
will be called when the effect is disposed.
useAriaAttribute #
function useAriaAttribute<
K extends
| "aria-dropeffect"
| "aria-grabbed"
| "aria-atomic"
| "aria-busy"
| "aria-controls"
| "aria-current"
| "aria-describedby"
| "aria-details"
| "aria-disabled"
| "aria-errormessage"
| "aria-flowto"
| "aria-haspopup"
| "aria-hidden"
| "aria-invalid"
| "aria-keyshortcuts"
| "aria-label"
| "aria-labelledby"
| "aria-live"
| "aria-owns"
| "aria-relevant"
| "aria-roledescription"
| "aria-activedescendant"
| "aria-colcount"
| "aria-colindex"
| "aria-colspan"
| "aria-description"
| "aria-posinset"
| "aria-rowcount"
| "aria-rowindex"
| "aria-rowspan"
| "aria-setsize"
| "aria-autocomplete"
| "aria-checked"
| "aria-expanded"
| "aria-level"
| "aria-modal"
| "aria-multiline"
| "aria-multiselectable"
| "aria-orientation"
| "aria-placeholder"
| "aria-pressed"
| "aria-readonly"
| "aria-required"
| "aria-selected"
| "aria-sort"
| "aria-valuemax"
| "aria-valuemin"
| "aria-valuenow"
| "aria-valuetext",
>(
element: ConnectableElement,
key: K,
compute: () => AriaAttributes[K],
): VoidFunction;
Sets the computed attribute of the element when it's connected.
This is a TypeScript type-safe version of useAttribute.
useAriaRole #
function useAriaRole(
element: ConnectableElement,
role: AriaRole | (() => AriaRole | undefined),
): VoidFunction;
Sets the role
attribute of the element when it's connected.
You can pass a string or a compute function that returns a string.
useAttribute #
function useAttribute(
element: ConnectableElement,
key: string,
compute: () => undefined | null | string | number,
): VoidFunction;
Sets the computed attribute of the element when it's connected.
useEffect #
function useEffect(
element: ConnectableElement,
callback: () => void | VoidFunction,
): () => void;
Registers a callback to be called when the given element is connected to the DOM. It will track which signals are accessed and re-run their callback when those signals change. The callback can return a cleanup function that will be called when the effect is destroyed.
The effect will be destroyed and all signals it was subscribed to will be unsubscribed from, when the element is disconnected from the DOM. You can also manually destroy the effect by calling the returned function.
useEventListener #
function useEventListener<K extends keyof HTMLElementEventMap>(
element: ConnectableElement,
type: K,
listener: (event: HTMLElementEventMap[K]) => void,
options?: boolean | AddEventListenerOptions,
): VoidFunction;
Registers an event listener on the element.
useQuerySelector #
function useQuerySelector<E extends Element>(
element: ConnectableElement,
selector: string,
options?: MutationObserverInit,
): ReadonlySignal<E | null>;
Returns the first element matching the given selector.
useQuerySelectorAll #
function useQuerySelectorAll<E extends Element>(
element: ConnectableElement,
selector: string,
options?: MutationObserverInit,
): ReadonlySignal<NodeListOf<E>>;
Returns all elements matching the given selector.
useStyle #
function useStyle<K extends keyof CSSStyleDeclaration>(
element: ConnectableElement,
key: K,
compute: () => CSSStyleDeclaration[K],
): VoidFunction;
Sets the computed style of the element when it's connected.