@aresrpg/sui-checkpoint-reader
v4.1.27
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This library allows building custom Sui indexers in JavaScript. It reads checkpoint files from both remote and local sources and processes them efficiently.
It also allows building a local leveldb from Sui's formal snapshots, which you can then process to initialize your indexer without the need to read checkpoints history for past epochs
Note: This is a work in progress and might not be suited for production usage.
🚀 Getting Started
First, install the library:
npm install @aresrpg/sui-checkpoint-reader
Here's a basic example of how to use the library:
import { read_checkpoints } from '@aresrpg/sui-checkpoint-reader/reader'
async function get_remote_checkpoint(num) {
const response = await fetch(`https://checkpoints.testnet.sui.io/${num}.chk`)
const buffer = await response.arrayBuffer()
return buffer
}
async function process_checkpoint(checkpoint, index) {
console.log('[indexer] process_checkpoint:', index)
}
const known_types = {}
await read_checkpoints({
from: 1, // Start processing from checkpoint 1
to: Infinity, // Continue processing indefinitely
get_remote_checkpoint, // Function to fetch checkpoint data
concurrent_downloads: 25, // Number of concurrent downloads allowed
known_types, // BCS types you want to parse
checkpoints_folder: '', // Local folder for checkpoint files (nesting is supported at 1 level)
cleanup_checkpoints: false, // Clean up processed checkpoint files
process_checkpoint, // Function to process each checkpoint
local_files_only: false, // if true, the reader will only use checkpoints exported by the node
})
And here is how to get your leveldb from the formal snapshot
import { download_and_store_objects, read_snapshot_objects, get_db } from '@aresrpg/sui-checkpoint-reader/snapshot'
const DB_FOLDER = './sui-formal-objects'
const db = get_db(DB_FOLDER)
// this will start download the formal snapshot of the specified epoch
// and save any objects recognized by your known types into leveldb (key: id, value: object)
await download_and_store_objects({
network: 'testnet',
epoch: 440, // the epoch of the snapshot
known_types, // same types as for checkpoint reading
save_objects: false, // if you want to also save the .obj files locally under obj_folder/epoch_X/*.obj
start_bucket = 1, // optional start files 1_1.obj
start_part = 1,
db,
obj_folder = './obj_files' // if `save_objects` is true, it'll use this folder to save obj files
concurrent_downloads = 1, // how many obj files to download in one go
})
// and here you can iterate easily on your leveldb, note that you can use anything else to read those
for await (const object of read_snapshot_objects(db)) {
// process all objects here, for example use db.get(object.contents.kiosk_id)
// to save something like { object, object_kiosk } in your storage of choice
console.dir(object, { depth: Infinity })
}
⚙️ How It Works
The reader supports two modes: remote-only and hybrid (more powerful) mode.
Hybrid Mode (with checkpoints_folder
specified)
- Initial Check: The reader will first check existing checkpoint files and determine what needs to be downloaded to fill the gap between
from
and the lowest present checkpoint file. - Gap Filling: If
from
is lower than the lowest checkpoint file, missing checkpoints will be downloaded up to the lower checkpoint file. - Sequential Processing: The reader will process checkpoints sequentially as they become available.
- Stopping Remote Reader: Once all checkpoints up to the lowest file (or the
to
parameter) are downloaded, the remote reader will stop. - Local File Watching: Local checkpoint files will be watched and processed as they become available.
Remote-Only Mode (without checkpoints_folder
)
In this mode, the reader will rely solely on remote checkpoint files:
- Fetching Checkpoints: Checkpoints are fetched from the specified remote source.
- Sequential Processing: Checkpoints are processed in sequential order as they are downloaded.
- Efficient Downloads: The reader handles concurrent downloads up to the specified limit.
Example Usage for Remote-Only Mode
import { read_checkpoints } from '@aresrpg/sui-checkpoint-reader'
async function get_remote_checkpoint(num) {
const response = await fetch(`https://checkpoints.testnet.sui.io/${num}.chk`)
const buffer = await response.arrayBuffer()
return buffer
}
async function process_checkpoint(checkpoint, index) {
console.log('[indexer] process_checkpoint:', index)
}
const known_types = {}
await read_checkpoints({
from: 1,
get_remote_checkpoint,
concurrent_downloads: 25,
known_types,
process_checkpoint,
})
🧩 BCS Types
To parse specific objects within the checkpoints, you can provide the BCS definitions directly.
Generating BCS Types
You can generate the necessary types using the https://github.com/Sceat/sui-bcs. Here is an example of how to generate them:
npx sui-bcs gen --package <package_address> --file <output_file> --network <network_name>
The
network_name
defaults totestnet
if not provided. Not that you can also generate 0x2 types as needed
Example Usage
Here's an example of how you can define and use known BCS types:
// npx sui-bcs gen --package 0x68e06aee7966648c7b3258f02d5c7da2cf9b035727d6e9167c90e662f20e0406 --file aresrpg-bcs.js --network testnet
import { read_checkpoints } from '@aresrpg/sui-checkpoint-reader'
import aresrpg_bcs from './aresrpg-bcs.js'
const ARESRPG =
'0x68e06aee7966648c7b3258f02d5c7da2cf9b035727d6e9167c90e662f20e0406'
const known_types = {
[ARESRPG]: aresrpg_bcs,
}
This configuration allows the checkpoint reader to correctly parse and process the objects within the checkpoints.
Note that 0x1 & 0x2 are built in
📖 API Reference
read_checkpoints(options)
Options:
from
: Start processing from this checkpoint number (default:1
).to
: Stop processing once this checkpoint number is reached (default:Infinity
).get_remote_checkpoint
: Function to fetch a checkpoint array buffer from a number.concurrent_downloads
: Number of concurrent downloads allowed while catching up (default:25
).known_types
: Generated BCS for types you want to parse.checkpoints_folder
: Local folder where your Sui node is dumping the checkpoint files (default:''
).cleanup_checkpoints
: Option to delete already processed checkpoint files (default:false
).process_checkpoint
: Function to process a checkpoint.
download_and_store_objects(options)
Options:
network
: Network to download the snapshot from (e.g.,'testnet'
).epoch
: Epoch of the snapshot.known_types
: Generated BCS for types you want to parse.save_objects
: If true, saves.obj
files locally underobj_folder/epoch_X/\*.obj
(default:false
).start_bucket
: Optional start file (e.g.,1_1.obj
) (default:1
).start_part
: Part to start from (default:1
).db
: Classic level instance.obj_folder
: Folder to store the.obj
filesconcurrent_downloads
: Concurrent obj files download
read_snapshot_objects(db)
db
: The Classic level db instance
Returns:
An async generator yielding [db, object] pairs for processing.
Contributing 🛠️
Contributions are welcome! Please open an issue or submit a pull request with any improvements or bug fixes.
License 📄
This project is licensed under the ISC License.