@alexanderolsen/feeder-node
v1.1.3
Published
Feed mono or stereo audio data for playback. Ideal for real-time audio.
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FeederNode
FeederNode is a pseudo-AudioNode which can be fed audio data for instant playback. This library is ideal for consuming real-time audio data, e.g. data received from WebRTC or Websocket connections. Uses modern technologies such as WebAssembly, AudioWorklet, and Web Workers if they're available, falling back to more older systems if not.
Features:
- AudioNode-like API
- Super-fast, async resampling using Web Assembly and Workers
- AudioWorklet by default, ScriptProcessorNode when needed
- Highly configurable
Installation
Install using NPM:
npm i @alexanderolsen/feeder-node
Setup
To utilize Web Worker, WebAssembly, and AudioWorklet functionality, you must copy the helper files in /node_modules/@alexanderolsen/feeder-node/dist/ to where feeder-node can find them. The default location for these files is at the server root. This location can be changed using the following variables in the options dict passed into createFeederNode()
:
createFeederNode(context, nChannels, {
pathToWasm: '/some/path/to/libsamplerate.wasm', // default '/libsamplerate.wasm'
pathToWorklet: '/some/path/to/feeder-node.worklet.js', // default '/feeder-node.worklet.js'
pathToWorker: '/some/path/to/feeder-node.worker.js' // default '/feeder-node.worker.js'
});
See Configuration for more instructions on using the options
dict.
Usage
FeederNode expects to receive mono or interleaved multi-channel data. Any TypedArray can be used; values will be converted to Float32
s where -1 < sample
< 1.
In modules:
import { createFeederNode } from '@alexanderolsen/feeder-node';
let context = new AudioContext();
let nChannels = 2;
let options = {}; // see **Configuration**
createFeederNode(context, nChannels, options)
.then((feederNode) => {
feederNode.connect(context.destination);
feederNode.feed(new Float32Array(512));
});
or
const createFeederNode = require('@alexanderolsen/feeder-node').createfeederNode;
(async function() {
let context = new AudioContext();
let nChannels = 2;
let options = {}; // see **Configuration**
let feederNode = await createFeederNode(context, nChannels, options);
feederNode.connect(context.destination);
feederNode.feed(new Float32Array(512));
})();
In HTML:
<script src="https://cdn.jsdelivr.net/npm/@alexanderolsen/feeder-node"></script>
<script>
var context = new AudioContext();
var nChannels = 2;
var options = {}; // see **Configuration**
FeederNode.createFeederNode(context, nChannels, options)
.then((feederNode) => {
feederNode.connect(context.destination);
feederNode.feed(new Float32Array(512));
});
</script>
Or use the feeder-node.js file in the dist folder:
<script src="feeder-node.js"></script>
Configuration
When creating a FeederNode instance, you have number of options available:
let context = new AudioContext();
let nChannels = 2;
// entries are defaults
let options = {
inputSampleRate: context.sampleRate, // Nothing surprising here
batchSize: (512 || 128), // Stuck at 128 for `AudioWorklet`s.
bufferThreshold: 4096, // Number of samples to buffer before propagating to dstination
bufferLength: 192000, // Length of RingBuffer. See ring-buffer.js for more
resampConverterType: 2, // See **resampConverterType**
pathToWorklet: '/feeder-node.processor.js', // Set to location of your feeder-node.processor.js
pathToWorker: '/feeder-node.worker.js', // Set to location of your feeder-node.worker.js
pathToWasm: '/libsamplrate.wasm.js' // set to location of your libsamplerate.wasm
}
createFeederNode(context, nChannels, options).then((feederNode) => { ... });
batchSize
Modifies the batch size processed by ScriptProcessorNode
. This does not affect AudioWorklet
s as they're stuck at 128. If using ScriptProcessorNode, must be one of the following: [256, 512, 1024, 2048, 4096, 8192, 16384]
.
bufferThreshold
FeederNode buffers this many samples (per channel) before propagating to the next AudioNode
in the graph. Higher values (16000-32000) can be useful to guarantee seamless audio if playing back in real-time, though lower values result in lower latency. If FeederNode runs out of data, buffer this many sample again before propagating.
bufferLength
The total amount of data which can be buffered at a time. If you try to buffer more data than this, you'll end up overwriting older data.
resampConverterType
Converter types are as follows. More information can be found at the libsamplerate website.
const ConverterType = {
SRC_SINC_BEST_QUALITY: 0, // highest quality, slowest
SRC_SINC_MEDIUM_QUALITY: 1, //
SRC_SINC_FASTEST: 2, // in-between
SRC_ZERO_ORDER_HOLD: 3, // poor quality, "blindingly" fast
SRC_LINEAR: 4 // poor quality, "blindingly" fast
}
inputSampleRate
Sample rate of incoming data. Will automatically be resampled to AudioContext.sampleRate.
API Reference
Once you've created the FeederNode using createFeederNode()
or FeederNode.createFeederNode()
, the returned object exposes:
connect
/**
* Connects FeederNode to the specific destination AudioNode
*
* @param {AudioNode} destination The node to connect to
*/
connect(destination) { ... }
disconnect
/** Disconnects from the currently-connected AudioNode */
disconnect() { ... }
feed
/**
* Feeds raw PCM audio data to the underlying node. Any kind of TypedArray can be submitted - FeederNode
* will automatically convert to Float32 and scale to -1 < n < 1.
*
* @param {TypedArray} data Any TypedArray. Conversion will be done automatically
*/
feed(data) { ... }
getters
get bufferLength() { ... }
get nChannels() { ... }
get batchSize() { ... }
get numberOfInputs() { ... }
get numberOfOutputs() { ... }
get channelCount() { ... }
get channelCountMode() { ... }
get channelInterpretation() { ... }
// e.g. let bufferLength = feederNode.bufferlength;
setters
set channelCount(channelCount) { ... }
set channelCountMode(channelCountMode) { ... }
set channelInterpretation(channelInterpretation) { ... }
// e.g. silenceListenerNode.channelInterpretation = 'speakers';
overrides
It can be useful to get notified when FeederNode runs out of data, or has resumed playing:
/** Overwrite these for Backend state callbacks */
onBackendReady() {}
onBackendPlaying() {}
onBackendStarved() {}
// e.g. feederNode.onBackendStarved = () => { console.log('feederNode ran out of data!' ) }
Examples
Run any server (http-server, etc) from the project directory:
cd feeder-node
http-server
and visit localhost:8080/examples/continuous or localhost:8080/examples/chunk-feeder in a browser. Examples must be hosted from the root directory, as they need to access the files in dist.
Building From Source
git clone https://github.com/aolsenjazz/feeder-node
cd feeder-node
npm run watch
Production files are placed in the dist directory.
Uncaught (in promise) DOMException: The user aborted a request.
This super unhelpful error message occurs when FeederNode is unable to find your feeder-node.worklet.js. To fix this, make sure your options.pathToWorklet
is set correctly and that the file is actually reachable at that location.
Contributing
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
License
Licenses are available in LICENSE.md
.