@alexa-games/sfb-story-debugger
v2.1.2
Published
Alexa Skill Flow Builder Framework (SFB-F) story debugger. Can run terminal runtime test with StoryMetadata imported by sfb-f core module.
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Skill Flow Builder Story Debugger
Warning DEPRECATED The Alexa Games team will no longer support or maintain this official distribution of Skill Flow Builder. Thank you to all the folks who have used SFB to make great Alexa skills over the years!
The Skill Flow Builder Story Debugger. This module enables you to simulate your project’s behavior through the command line by running the SFB content locally, rather than calling a deployed skill over the network.
Visit Skill Flow Builder on Github for more information.
Getting Started
Prerequisites
The following needs to be installed and configured:
Node.js (with npm) # Note: Requires Node.js version >= 10.15.
Yarn
This module can be interacted through the sfb-cli/
package. If
you have the sfb-cli/
globally installed, you can then run
alexa-sfb simulate <storyName>
to interact with the debugger. If you do not
have the sfb-cli/
already installed, please refer to the
sfb-cli installation process to get started.
Compiling
yarn install && yarn compile
The compiled code is built into the dist/
directory. This package requires
other core modules to be built. To build all the modules in the packages/
directory at once, run yarn build-modules
.
Testing
yarn test
This will run all unit tests in the test/
directory.
Package Structure
The SFB Story Debugger package structure looks like this.
packages/sfb-story-debugger/
└── test/ # Tests
└── index.ts # Logic for the simulator
└── ...
Contributing
The SFB Story Debugger enables you to test your story without deploying through
the alexa-sfb
command line tool’s simulate command. You can locally recompile
the source code with yarn compile
, but you will have to run yarn build-modules
in order for your changes to show appropriately in other modules.
Two functions of note are run
and runCommand
. run
is the entry point for
launching the SFB story debugger, while runCommand
handles the different
commands being called in the story debugger. For example, the handling of
different commands in runCommand
looks like:
let command: string = commandMatch[1].toLowerCase();
switch(commandMatch):
case "relaunch":
...
case "get":
...
case "set":
...
Adding new commands would involve setting a new case statement, as well as including any needed code along with it.