npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@aiuia/svg.panzoom.js

v1.0.2

Published

svg.js插件svg.panzoom.js的修改,拒绝卡顿。

Downloads

4

Readme

svg.panzoom.js

原插件拖拽的时候会卡顿。 此处代码来源 svg.panzoom.js - 改 原插件地址 svg.panzoom.js

A plugin for svg.js that enables panzoom for svg elements

Getting started

npm i @aiuia/svg.panzoom.js

OR

yarn add @aiuia/svg.panzoom.js

Include this plugin after including the svg.js library in your html document.

<script src="node_modules/@svgdotjs/svg.js/dist/svg.js"></script>
<script src="node_modules/@svgdotjs/svg.panzoom.js/dist/svg.panzoom.js"></script>

Or for esm just import it:

import { SVG } from '@svgdotjs/svg.js'
import '@aiuia/svg.panzoom.js'

To enable pan/zoom on an svg:

// enables panZoom
var canvas = SVG().addTo("#id").size(1000, 1000).panZoom();

// zoom programatically
canvas.zoom(lvl, point);

You can configure panZoom by passing options to it.

  • zoomMin: Minimal zoom level
  • zoomMax: Maximal zoom level
  • zoomFactor: How much is zoomed by one mouse wheel step

This could look like this:

var canvas = SVG()
	.addTo("#id")
	.size(1000, 1000)
	.panZoom({ zoomMin: 0.5, zoomMax: 20 });

Setting the min and max value will automatically restrict the zoom to the provided level. However you are still able to change the zoom out of that bonds by calling zoom(lvl) programatically.

On touchable devices a pinchZoom gesture is supported. Min and max values also apply here.

Zooming is animatable, too:

canvas
	.zoom(1) // uses center of viewport by default
	.animate()
	.zoom(2, { x: 100, y: 100 }); // zoom into specified point

To disable panZoom or change its options just call it again with false or the new options.

Options

You can override the default options by passing an object in to the .panZoom({options}) call.

| Option | Default | Description | | ------------------------------ | ---------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | panning | true | Enable panning | | pinchZoom | true | Enable pinch to zoom | | wheelZoom | true | Enable mouse wheel zoom | | panButton | 0 | Which mouse button to use for pan (info) | | oneFingerPan | false | Enables the ability to pan with only one finger instead of two for touchdevices | | margins | false | An object {top, left, right, bottom} to restrict the pan area towards this side so that at least x user units of the opposite side are still visible | | zoomFactor | 2 | How quickly to zoom when using wheelZoom | | zoomMin | Number.MIN_VALUE | The minimum zoom level | | zoomMax | Number.MAX_VALUE | The maximum zoom level | | wheelZoomDeltaModeLinePixels | 17 | The multiplier to convert wheel zoom deltaY values from deltaMode=1 (lines) to deltaMode=0 (pixels) | | wheelZoomDeltaModeScreenPixels | 53 | The multiplier to convert wheel zoom deltaY values from deltaMode=2 (screen) to deltaMode=0 (pixels) |

Example:

draw.panZoom({
	wheelZoom: false,
	zoomMin: 0.5,
	zoomMax: 2,
});

This will disable wheel zooming and set the maximum zoom to 2 or 200% and the minimum zoom to 0.5 or 50%.

Events

Multiple events are fired doing different actions. This allow you to respond to actions and in some cases stop an action via preventDefault().

zoom is fired when a mouse wheel event or programmable zoom() triggers a zoom. This usually doesn't happen on mobile devices, in which case pinchZoomStart is fired when a zoom happens.

Events fired from SVG.js are CustomEvents, so the arguments passed from svg.panzoom.js are in in the .detail property.

| Event Name | Argument Value | preventDefault support | | -------------- | ---------------- | ---------------------- | | zoom | { lvl, focus } | YES | | panStart | { event } | NO | | panEnd | { event } | NO | | panning | { box } | YES | | pinchZoomStart | { event } | YES | | pinchZoomEnd | { event } | NO |

Where lvl is the new zoom level, focus is th point of zoom, box is the new calculated viewbox and event is the event that triggered the action.

An example of stopping a pinch-zoom action:

var canvas = SVG().addTo("#id").size(1000, 1000).panZoom();

canvas.on("pinchZoomStart", function (ev) {
	ev.preventDefault();
	// ...
});