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@ailhc/obj-pool

v3.0.8

Published

General purpose object pool module, provides a concise and complete interface for managing object pools for object generation and collection, as well as object pool manager.

Downloads

40

Readme

@ailhc/obj-pool

简介

这是一个通用的对象池管理模块,可以使用对象池管理器对全局多个对象池进行管理,也可以使用单个对象池。对象池管理的对象可以不实现对应的接口,而通过向对象池实例注册通用的对象获取和回收处理函数

特性

  1. 全局管理多个对象池
  2. 对象无需实现对象池对象接口也可进行获取和回收处理
  3. 简洁可扩展的API
  4. 智能类型提示

安装

  1. 通过npm安装

     npm i @ailhc/layer   
  2. 本地link npm包

    a. clone 项目仓库

     git clone https://github.com/AILHC/EasyGameFrameworkOpen
        

    b. 在packages/layer文件夹下

     npm link

    c. 在项目游戏项目目录下

     npm link @ailhc/layer    
  3. 使用源码 a. clone 项目仓库

     git clone https://github.com/AILHC/EasyGameFrameworkOpen

    b. 直接复制packages/layer/src下的ts源码到项目文件夹下使用(排除index.ts)

使用

  1. 基础使用
//使用全局管理器
const mgr = new ObjPoolMgr();
//实现对象池接口
class ClassA implements objPool.IObj{
    onGet(){

    }
    onReturn(){

    }
    onKill(){

    }
}
mgr.createObjPool({sign:"test1",clas:ClassA});
const ins1 = mgr.get("test1");

//注入通用对象处理函数
//这样对于没有实现IObj接口的对象也可以
const objPool = new BaseObjPool();

objPool.init(
    {
        sign: "pool1",
        objHandler: {
            onGet(obj: objPool.IObj, onGetData: any) {

            },
            onCreate(obj): void {

            },
            onReturn(obj): void {

            },
            onKill(obj): void {

            }

        }
    }
)
  1. 提示更加智能
interface ITestObjGetDataMap {
    TestObj1: { num: number },
    TestObj2: { name: string },
    TestObj3: { name: string }
}
const poolMgr = new ObjPoolMgr<ITestObjGetDataMap>();
poolMgr.createByClass("TestObj1", TestObj1);
poolMgr.createByFunc("TestObj2", () => {
    return new TestObj2();
});
poolMgr.preCreate("TestObj1", 5);
//get 这里get可以获得对应"TestObj1"的传参类型提示
const testObj1: TestObj1 = poolMgr.get("TestObj1", { num: 2 });

//批量获取
const testObj2s: TestObj2[] = poolMgr.getMore("TestObj2", { name: "testObj2" }, 4);
  1. 阈值控制
const objPool = new BaseObjPool();

objPool.init(
    {
        sign: "pool1",
        objHandler: {
            onGet(obj: objPool.IObj, onGetData: any) {

            },
            onCreate(obj): void {

            },
            onReturn(obj): void {

            },
            onKill(obj): void {

            }

        },
        //阈值
        threshold: 100
    }
)
//回收对象,如果对象池里的数量大于等于100,则这个obj就会被kill掉(销毁);
objPool.return(obj);

CHANGELOG