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@ailhc/egf-core

v1.2.6

Published

This is the core of EasyGameFramework, which provides the ability to register modules, get module instances, and load subroutine scripts

Downloads

61

Readme

@ailhc/egf-core

简介

EasyGameFramework 的核心模块,用于H5游戏/应用程序的渐进式模块化开发

EasyGameFramework core module for progressive modular development of H5 games/applications

特性

  1. 模块注册、初始化管理机制
  2. 智能提示

Demo

  1. CocosCreator2.4.2 模板
  2. CocosCreator3D 1.2 模板 (ps:使用systemjs+插件模式使用)
  3. CocosCreator3.0 模板 (ps:使用npm方式使用)
  4. Egret 5.3 支持npm的模板
  5. Laya 2.7.1 支持npm的模板

使用

  1. 安装

    通过npm安装 npm install @ailhc/egf-core

    如果支持使用npm模块,则 通过导入npm模块的方式

    import { App } from "@ailhc/egf-core"
    

    如果不支持,则使用dist下的iife格式,声明文件则需要自己整理一下 或者直接复制src下的源码

  2. 基础使用

    export class XXXLoader implements egf.IBootLoader {
        onBoot(app: egf.IApp, bootEnd: egf.BootEndCallback): void {
            app.loadModule(moduleIns,"moduleName");
            bootEnd(true);
        }
    
    }
    
    import { App } from "@ailhc/egf-core"
    const app = new App();
    //启动
    app.bootstrap([new XXXLoader()]);
    //初始化
    app.init();
  3. 智能提示和接口提示

    //智能提示的基础,可以在任意模块文件里进行声明比如
    //ModuleA.ts
    declare global {
        interface IModuleMap {
            moduleAName :IXXXModuleA
        }
    }
    //ModuleB.ts
    declare global {
        interface IModuleMap {
            moduleBName :IXXXModuleB
        }
    }
    
    const app = new App<IModuleMap>();
    //在运行时也可调用,这里的moduleIns可以是任意实例,moduleName可以有智能提示
    app.loadModule(moduleIns,"moduleName");
  4. 全局模块调用

    // 可以将模块实例的字典赋值给全局的对象,比如
    //setModuleMap.ts
    export let m: IModuleMap;
    export function setModuleMap(moduleMap: IModuleMap) {
        m = moduleMap;
    }
    //AppMain.ts
    import { setModuleMap, m } from "./ModuleMap";
    
    setModuleMap(app.moduleMap); 
    
    //在别的逻辑里可以通过
    import { m } from "./ModuleMap";
    //调用模块逻辑
    m.moduleA.doSometing()

CHANGELOG

我在哪?

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github: https://github.com/AILHC