@ahmedwalid05/react-sketch-canvas
v6.0.0
Published
react-sketch-canvas - Freehand vector drawing tool for React using SVG as canvas
Downloads
2
Maintainers
Readme
This project was generated using Nx.
Overview
Features
- Supports Desktop and Mobile.
- Accepts input from Mouse, touch, and graphic tablets.
Requirements
- Requires React >= 16.4
- Depends on Immer
Wanna test React Sketch Canvas before using it?
- Try here
Installation
If you use npm
npm i react-sketch-canvas
or with yarn
yarn add react-sketch-canvas
Example
Common usage example
import React from 'react';
import { ReactSketchCanvas } from 'react-sketch-canvas';
const styles = {
border: '0.0625rem solid #9c9c9c',
borderRadius: '0.25rem',
};
const Canvas = () => {
return (
<ReactSketchCanvas
style={styles}
width="600"
height="400"
strokeWidth={4}
strokeColor="red"
/>
);
};
To export Data URL of your sketch use ref
import React from "react";
import { ReactSketchCanvas } from "react-sketch-canvas";
const styles = {
border: "0.0625rem solid #9c9c9c",
borderRadius: "0.25rem"
};
const Canvas = class extends React.Component {
constructor(props) {
super(props);
this.canvas = React.createRef();
}
render() {
return (
<div>
<ReactSketchCanvas
ref={this.canvas}
strokeWidth={5}
strokeColor="black"
/>
<button
onClick={() => {
this.canvas.current.
.exportImage("png")
.then(data => {
console.log(data);
})
.catch(e => {
console.log(e);
});
}}
>
Get Image
</button>
</div>
);
}
};
List of Props
| Props | Expected datatype | Default value | Description |
| ---------------------------------- | ----------------- | ------------- | --------------------------------------------------------------------------------------------------- |
| width | PropTypes.string | 100% | canvas width (em/rem/px) |
| height | PropTypes.string | 100% | canvas width (em/rem/px) |
| className | PropTypes.string | "" | Class for using with CSS selectors |
| strokeColor | PropTypes.string | black | Pen color |
| canvasColor | PropTypes.string | white | canvas color (HTML colors) |
| backgroundImage | PropTypes.string | '' | Set SVG background with image URL |
| exportWithBackgroundImage | PropTypes.bool | true | Keep background image on image/SVG export (on false, canvasColor will be set as background) |
| preserveBackgroundImageAspectRatio | PropTypes.string | none | Set aspect ratio of the background image. For possible values check MDN docs |
| strokeWidth | PropTypes.number | 4 | Pen stroke size |
| eraserWidth | PropTypes.number | 8 | Erase size |
| allowOnlyPointerType | PropTypes.string | all | allow pointer type ("all"/"mouse"/"pen"/"touch") |
| onUpdate | PropTypes.func | all | Returns the current sketch path in CanvasPath
type on every update |
| style | PropTypes.object | false | Add CSS styling as CSS-in-JS object |
| withTimestamp | PropTypes.bool | false | Add timestamp to individual strokes for measuring sketching time |
Set SVG background using CSS background value
You can specify width and height values in em or rem. It fills the parent element space if width and height are not set
Methods
You can export the sketch as an image or as a svg
Use ref to access the element and call the following functions to export image
| Props | Expected datatype |
| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| eraseMode(boolean) | Switch to eraser mode by passing true. You can switch back to pen mode by passing false |
| clearCanvas() | Clears the canvas. |
| resetCanvas() | Resets the canvas and clears the undo/redo stack along with it. |
| undo() | Undo the last action. |
| redo() | Redo the previous action. |
| exportImage(imageTypeString) | Accepts an image type as argument (ExportImageType
) and returns a Promise which resolves to base64 data url of the sketch. |
| exportSvg() | returns a Promise which resolves to an inline SVG element. |
| exportPaths() | returns a Promise which resolves to an instance of CanvasPath
. |
| loadPaths(CanvasPath) | Accepts an CanvasPath
exported from exportPaths() and loads it on the canvas. |
| getSketchingTime() | returns a Promise which resolves the time that user sketched in the canvas (considers only when the user made the strokes or erased the strokes) |
Types
type ExportImageType = 'jpeg' | 'png';
interface Point {
x: number;
y: number;
}
interface CanvasPath {
paths: Point[];
strokeWidth: number;
strokeColor: string;
drawMode: boolean;
startTimestamp?: number;
endTimestamp?: number;
}