@aegisjsproject/state
v1.0.3
Published
A simple state manager library
Downloads
476
Maintainers
Readme
@aegisjsproject/state
A lightweight state management library that persists state across navigation within the same session. It leverages history.state
for easy integration into web applications and synchronizes state across tabs or windows within the same origin using BroadcastChannel
.
Features
- Session persistence: State persists across navigation, staying in sync with the browser's session history.
- Multi-tab synchronization: Keeps state in sync across multiple tabs or windows on the same origin using
BroadcastChannel
. - Efficient state updates: Only updates when necessary, ensuring minimal performance overhead.
- Flexible API: Includes utilities for observing state changes, managing key-specific states, and clearing state.
Installation
npm install @aegisjsproject/state
CDN and importmap
You do not even need to npm install
this or use any build process. You may either import it directly from a CDN
or use an importmap.
<script type="importmap">
{
"imports": {
"@aegisjsproject/state": "https://unpkg.com/@aegisjsproject/state[@version]/state.js"
}
}
</script>
Example
import { setState, getState, observeStateChanges, manageState, watchState } from '@aegisjsproject/state';
// Enables syncing of state across tabs/windows
watchState();
// Set state
setState('key', 'value');
// Get state
const value = getState('key');
// Observe state changes
observeStateChanges(({ diff, state }) => {
console.log('State changed:', diff, state);
});
// Observe state changes to only specific state keys
observeStateChanges(({ state }) => {
console.log('State changed:', {
foo: state.foo,
bar: state.bar,
});
}, 'foo', 'bar');
// Manage state with reactive pattern
const [state, setStateValue] = manageState('key', 'defaultValue');
console.log(state.valueOf()); // Logs the state value from the wrapper object
setStateValue('newValue'); // Updates the state
[!IMPORTANT] This is NOT to be confused with eg
useState()
in React or anything like that. There is no transpilation step involved. AlthoughmanageState()
does return a tuple of[value, setValue]
, it takes a key and an initial value, and thevalue
is an object which wraps the current value. You can use the value via things likesetValue(value + 1)
thanks to[Symbol.toPrimitive]
, however.