@advanced-astro/lottie
v0.2.0
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The next level π₯ experience of Astro π in a frenzy of Lottie wizardry πͺ
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Astro Γ Lottie
The next level π₯ experience of Astro π in a frenzy of Lottie wizardry πͺ
Getting started π―
(bunx|npx|pnpx) astro add @advanced-astro/lottie
Manual Installation π§βπ»
@advanced-astro/lottie requires lottie-web to be installed as well
(bun|npm|pnpm) i @advanced-astro/lottie lottie-web
Add it to your astro.config
integrations list
import { defineConfig } from "astro/config";
import lottie from "@advanced-astro/lottie";
export default defineConfig({
integrations: [
lottie(), // <-- now you're ready!
]
});
Type support π·οΈ
This integration defines the astroLottie
global object to interact with your animations inside a page.
Details on the dedicated section.
You can have full type info of the astroLottie
object with an environment reference.
Create an env.d.ts
or, if you already have one, add the following line:
/// <reference types="@advanced-astro/lottie/env" />
Component π§©
Inside your astro page or component, you can import the Lottie component. It supports props autocompletion and type checking.
---
import Lottie from "@advanced-astro/lottie/Lottie.astro";
---
<div class="container">
<Lottie src="assets/animation.json" />
</div>
Styling, sizing and constraints
You can use a parent div
as a container to set the size and set additional styling (background, ...).
You can either use the style
attribute or reference a css class
.
<!-- with css class -->
<div class="container">
<Lottie src="assets/animation.json" />
</div>
<!-- or style -->
<div style="height: 256px; width: 256px;">
<Lottie src="assets/animation.json" />
</div>
How Astro Lottie
works
Player loading
The lottie player is not bundled within your page. It's asynchronously fetched only when a page contains at least one lottie animation.
This package allows to load two players:
light
: small player with only svg renderingfull
: all featured player, with all capabilities
You can read more about lottie players in the Lottie repository.
When a page contains multiple animations with different players specified, the greater player will be loaded.
So to load the light player, all animation musts set the player="light"
(or no player at all, as the default one is the "light"
).
The lottie player is locally saved in the public folder (it's handled under the hood by astro/vite) so no external request is sent.
Animation loading
The lottie animations are not bundled in your page. They're asynchronously fetched when the page loading ends, when a small loader script is run.
The loader will
- check if the page has any lottie animations
- fetch the lottie player
- download the animations (if one is used multiple times, it's downloaded once)
- setup each the animation on the page
- if the autoplay is
true
, the animation is started right away, otherwise the animation will play only when it's visible and paused when it exits the screen. This is achieved thanks toIntersectionObserver
, with a visibility filter 0.01. - raise a document event
astro-lottie-loaded
when all animations are loaded and ready
Accessing the Lottie Player
This plugin registers a astroLottie
global object for the page.
const astroLottie = window.astroLottie;
if (!astroLottie) {
// lottie is not registered! Either ...
// - no lottie animation is present on this page
// - lottie library failed to load
} else {
const animation = astroLottie.getAnimation("my-animation");
animation.player.play();
}
The AstroLottie
has two features:
- getting a specific animation by a key
- getting all animations present in the page
The full specification is:
export type AstroLottie = {
/**
* Get animation by the configured id
*/
getAnimation(id: string): Lottie | undefined
/**
* Get animation from the hosting element container
*/
getAnimation(from: { container: HTMLElement }): Lottie | undefined
/**
* Get animation from the hosting element container
*/
getAnimation(from: { elementId: string }): Lottie | undefined
/**
* Get all animations for the current page
*/
getAllAnimations(): Lottie[]
}
Lottie
represents a single animation registered for the current page and is defined with:
export type Lottie = Readonly<{
id: string // the specified id es: <Lottie id="my-animation" />
config: LottieConfig // the full lottie configuration of the Lottie element
container: HTMLElement // the hosting dom element container
isLoaded: boolean // specify if the animation is successfully loaded
player?: AnimationItem // this is the real Lottie player. It's defined when isLoaded is true
}>
The player
property is the Lottie player, typed by the Lottie library itself.
You can checkout Lottie repository for the documentation.
For example if you need to start an animation on demand when a button is clicked.
document.querySelector("#play-button").addEventListener("click", () => {
const animation = astroLottie.getAnimation("my-animation");
if (animation && animation.isLoaded) {
animation.player.play();
}
});
Animation ready event
The loader emit a document event astro-lottie-loaded
when all animations are loaded and ready.
The details
property of the event, is the astroLottie
global object.
document.addEventListener("astro-lottie-loaded", e => {
const astroLottie = e.details;
const animations = astroLottie.getAllAnimations();
});
Reference
LottieConfig --> the Lottie component Props
| property | type | usage | description |
|:---------|:----------------------|:----------------------|:-------------------------------------------------|
| id | string
| optional | access the relative lottie player via javascript |
| src | string
| required | path from where the animation will be downloaded |
| player | "light"
| "full"
| optional("light"
) | which lottie player to load |
| loop | boolean
| optional(true
) | play the animation on loop |
| autoplay | true
| "visible"
| optional("visible"
) | start as soon it loads or only when it's visible |
| visibleThreshold | number
| optional(0
) | Range[0-1] for the visibility to start the animation: 1 means 100% visible, 0 means that just 1px will make the animation play. When multiple animations on the same page use different thresholds, the minimum will be used for all |
Tech Stack
License
MIT Β© 2024 Marc Redwerkz, Β© 2022 Giuseppe La Torre