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@adoratorio/apollo

v3.0.17

Published

A JS library for custom cursor

Downloads

1,021

Readme

Apollo

An engine to create custom cursor animations and effects.

Installation

Apollo s written in typescript and available as npm package with the alongside types definitions. So install as always

# Install package
npm install @adoratorio/apollo

Usage

Then it can be required or imported as module

import Apollo from '@adoratorio/apollo';
const apollo = new Apollo({ });

From now on you can instanciate and register plugins to handle the rendering of the amount with different teqniques or to add functionalities. Plugins stucture is explained later.

For the plugins they can also be imported singularly as modules from the plguins folder and then registered using the registerPlugin method.

import { CSSRender } from '@/adoratorio/apollo/plugins';
apollo.registerPlugin(new CSSRender({ /* ... plugin options */ }));

Available options

Apollo accept in the constructor an option object with the following possible props.

|parameter|type|default|description| |:--------|:--:|:-----:|:----------| |easing|Easing|{ mode: Apollo.EASING.CUBIC, duration: 1000 }|An easing object used to describe the cursor element aniamtion| |initialPosition|Vec2|{ x: 0, y: 0 }|A Two components (x, y) vector to determinate the strarting position of the cursor element| |detectTouch|boolean|true|If the touch events counts as valid interaction to evaluate a new cursor position| |aion|Aion|new Aion()|An Aion instance to be used as engine, if not submitted one will be created for you|

APIs

Public Methods

registerPlugin()

Register a plugin inside the current Apollo instance. Return a string with the registration id, useful for unregister

apollo.registerPlugin(plugin : ApolloPlugin) : string

Parameters

| parameter | required | description | |:---|:---:|:---| | plugin | ApolloPlugin | The instance of the plugin to register |

registerPlugins()

Register multiple plugins inside the current Apollo instance. Return an array of strings with the registration ids in positional corrispondence with the provided plugins array

apollo.registerPlugins(plugin : Array<ApolloPlugin>) : Array<string>

Parameters

| parameter | required | description | |:---|:---:|:---| | plugin | ApolloPlugin | The instance of the plugin to register |

unregisterPlugin()

Remove a plugin from the current Apollo instance using the registration id of the plugin. Return true if the plugin was found and unregistered

apollo.unregisterPlugin(id : string) : boolean

Parameters

| parameter | required | description | |:---|:---:|:---| | plugin | ApolloPlugin | The instance of the plugin to register |

getPlugin()

Get instance of a registerd plugin using his name

apollo.getPlugin(name : String) : ApolloPlugin | undefined

Parameters

| parameter | required | description | |:---|:---:|:---| | name | string | The name of the plugin to retrive |

startMouseTracking()

Starts the mouse tracking per frame. Same as apollo.trackMouse = true.

apollo.startMouseTracking();

stopMouseTracking()

Stops temporarly the mouse tracking per frame. Same as apollo.trackMouse = false.

apollo.stopMouseTracking();

Instance Properties

The Apollo instance exposes two main properties:

coords

• Type: interface Vec2 { x:number, y:number } With x and y props exposes the current smoothed position in screen pixels, updated frame-by-frame.

normalizedCoords

• Type: interface Vec2 { x:number, y:number } With x and y props exposes the current smoothed position in normalized values from -1 to 1, updated frame-by-frame.

mouse

• Type: interface Vec2 { x:number, y:number } With x and y props exposes the current native mouse pointer position in screen pixels, updated frame-by-frame.

normalizedMouse

• Type: interface Vec2 { x:number, y:number } With x and y props exposes the current native mouse pointer position in normalized values from -1 to 1, updated frame-by-frame.

velocity

• Type: interface Vec2 { x:number, y:number } With x and y props exposes the diffrence in time from the previous frame of the smoothed coords (not the mouse) indicating how much they have change in one frame using absolute values, updated frame-by-frame.

direction

• Type: interface Vec2 { x:number, y:number } Comparing the previous frame and the current one holds the value of the direction the cursor is moving -1 for right to left and bottom to top, 1 for left to right or top to bottom. Can be multiplied with velocity to have full information about the cursor movement compared to previous frame.

trackMouse

• Type: boolean Get or set the current mouse tracking state. If true the mouse is being tracked and the coords and mouse are updated respectively. If false it will stop recording mouse position (not the frame or the engine itself).