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@aarsteinmedia/dotlottie-player-light

v4.0.9

Published

Light Web Component for playing Lottie animations in your web app. Previously @johanaarstein/dotlottie-player-light

Downloads

6,566

Readme

AM LottiePlayer Light

Awesome Vector Animations

This is a light version of of @aarsteinmedia/dotlottie-player. If you only need SVG renderer (not HTML or Canvas) and don't need to convert JSON to dotLottie or combine animations on the fly, this one is for you. This version supports dotLottie format as well as JSON, and you can toggle between multiple animations in a single file.

The component is compatible with server side rendering, and like any good web component it's framework agnostic.

Installation

In HTML

  • Import from CDN:
<script src="https://unpkg.com/@aarsteinmedia/dotlottie-player-light@latest/dist/index.js"></script>
  • Import from node_modules directory:
<script src="/node_modules/@aarsteinmedia/dotlottie-player-light/dist/index.js"></script>

In JavaScript or TypeScript

  1. Install using npm or yarn:
npm install --save @aarsteinmedia/dotlottie-player-light
  1. Import in your app:
import '@aarsteinmedia/dotlottie-player-light'

Usage

Add the element dotlottie-player to your markup and point src to a Lottie animation of your choice. If you're working in SSR environments like Next.js or Nuxt.js, it might be a good idea to set reflective booleans (like autoplay, controls and loop) to an empty string instead of true – to mimic how modern browsers treats these values in markup, as opposed to how Node.js treats them. This way you avoid hydration errors.

<dotlottie-player
  autoplay=""
  controls=""
  subframe=""
  loop=""
  src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
  style="width: 320px; margin: auto;"
>
</dotlottie-player>

To set animations programmatically, use the load() method.

const lottiePlayer = document.querySelector('dotlottie-player')
lottiePlayer.load('https://storage.googleapis.com/aarsteinmedia/am.lottie')

Control playback of multiple animations in a single file

Use the full version of this package to combine multiple animations into one file. To control the playback you can either use the next() and prev() methods, the navigation buttons in the controls or the parameter multiAnimationSettings in the markup.

In the example below the first animation will play once, and then the next animation will loop:

<dotlottie-player
  id="find-me"
  subframe=""
  src="/path/to/combined-animations.lottie"
>
</dotlottie-player>  
  const player = document.querySelector('#find-me')
  player?.setMultiAnimationSettings(
    [
      {
        autplay: true
      },
      {
        autoplay: true,
        loop: true
      }
    ]
  )

Angular

  1. Import the component in app.component.ts.
import { Component } from '@angular/core'
import '@aarsteinmedia/dotlottie-player-light'

@Component({
  selector: 'app-root',
  templateUrl: './app.component.html',
  styleUrls: ['./app.component.scss']
})
export class AppComponent {
  title = 'your-app-name';
}
  1. Add the player to your html template.

React.js / Next.js

If you've already imported the library in a parent component, you don't need to import it again in children of that component. If you want to assign the element a CSS class note that you need to use the class namespace, and not className.

import '@aarsteinmedia/dotlottie-player-light'

function App() {
  return (
    <dotlottie-player
      class="your-class-name"
      src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
      autoplay=""
      controls=""
      subframe=""
      loop=""
      style={{
        width: '320px',
        margin: 'auto'
      }}
    />
  )
}

export default App

If you're using TypeScript and want to assign the component a ref, you can do it like this:

import { useRef } from 'react'
import '@aarsteinmedia/dotlottie-player-light'
import type DotLottiePlayer from '@aarsteinmedia/dotlottie-player-light'

function App() {
  const animation = useRef<DotLottiePlayer | null>(null)
  return (
    <dotlottie-player
      ref={animation}
      src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
    />
  )
}

export default App

Vue.js / Nuxt.js (using Vite.js)

Compared to React and Angular there's a couple of extra steps, but surely nothing too daunting.

  1. Declare the dotlottie-player tag as a custom element, to prevent Vue from attempting to resolve it.

In Vue.js

vite.config.ts:

import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'

export default defineConfig({
  plugins: [
    vue({
      template: {
        compilerOptions: {
          isCustomElement: (tag: string) => ['dotlottie-player'].includes(tag),
        }
      }
    })
  ]
})

In Nuxt.js

nuxt.config.ts:

export default defineNuxtConfig({
  vue: {
    compilerOptions: {
      isCustomElement: (tag: string) => ['dotlottie-player'].includes(tag),
    }
  }
})
  1. Import/initiate the component.

In Vue.js

main.ts:

import { createApp } from 'vue'
import DotLottiePlayer from '@aarsteinmedia/dotlottie-player-light'
import App from './App.vue'

const app = createApp(App)
app.component('DotLottiePlayer', DotLottiePlayer)

In Nuxt.js

Create a plugins folder in your root if it doesn't exist already, add a file named dotlottie-player-light.js:

import DotLottiePlayer from '@aarsteinmedia/dotlottie-player-light'

export default defineNuxtPlugin(({ vueApp }) => {
  vueApp.component('DotLottiePlayer', DotLottiePlayer)
})
  1. The component can now be used in your pages or components template tags.
<template>
  <dotlottie-player
    src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
    autoplay=""
    controls=""
    subframe=""
    loop=""
    style="width: 320px; margin: auto;"
  />
</template>

Properties

| Property / Attribute | Description | Type | Default | | ------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------- | ----------------- | | autoplay | Play animation on load | boolean | false | | background | Background color | string | undefined | | controls | Show controls | boolean | false | | count | Number of times to loop animation | number | undefined | | direction | Direction of animation | 1 | -1 | 1 | | hover | Whether to play on mouse hover | boolean | false | | loop | Whether to loop animation | boolean | false | | mode | Play mode | normal | bounce | normal | | objectfit | Resizing of animation in container | contain | cover | fill | none | contain | | speed | Animation speed | number | 1 | | src (required) | URL to LottieJSON or dotLottie | string | undefined | | subframe | When enabled this can help to reduce flicker on some animations, especially on Safari and iOS devices. | boolean | false |

Methods

| Method | Function | --------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- | | destroy() => void | Nullify animation and remove element from the DOM. | | getLottie() => AnimationItem \| null | Returns the lottie-web instance used in the component | | load(src: string) => void | Load animation by URL or JSON object | | next() => void | Next animation (if several in file) | | pause() => void | Pause | | prev() => void | Previous animation (if several in file) | | play() => void | Play | | reload() => void | Reload | | seek(value: number \| string) => void | Go to frame. Can be a number or a percentage string (e. g. 50%). | | setCount(value: number) => void | Dynamically set number of loops | | setDirection(value: 1 \| -1) => void | Set Direction | | setLooping(value: boolean) => void | Set Looping | | setMultiAnimationSettings(value: AnimationSettings[]) => void | Set Multi-animation settings | | setSegment(value: AnimationSegment) => void | Play only part of an animation. E. g. from frame 10 to frame 60 would be [10, 60] | | setSpeed(value?: number) => void | Set Speed | | setSubframe(value: boolean) => void | Set subframe | | snapshot() => string | Snapshot the current frame as SVG. Triggers a download in the browser. | | stop() => void | Stop | | toggleBoomerang() => void | Toggle between bounce and normal | | toggleLooping() => void | Toggle looping | | togglePlay() => void | Toggle play |

Events

The following events are exposed and can be listened to via addEventListener calls.

| Name | Description | | ---------- | ---------------------------------------------------------------- | | complete | Animation is complete – including all loops | | destroyed| Animation is destroyed | | error | The source cannot be parsed, fails to load or has format errors | | frame | A new frame is entered | | freeze | Animation is paused due to player being out of view | | load | Animation is loaded | | loop | A loop is completed | | play | Animation has started playing | | pause | Animation has paused | | ready | Animation is loaded and player is ready | | stop | Animation has stopped |

WordPress Plugins

We've made a free WordPress plugin that works with Gutenberg Blocks, Elementor, Divi Builder and Flatsome UX Builder: AM LottiePlayer for WordPress. It has all the functionality of this package, with a helpful user interface.

It's super lightweight – and only loads on pages where animations are used.

We've also made a premium WordPress plugin for purchase: AM LottiePlayer PRO for WordPress. It has an easy-to-use GUI for combining and controlling multiple Lottie animations in a single file, converting JSON to dotLottie with drag-and-drop, and many more exclusive features.

License

GPL-2.0-or-later