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@2jo4u4/easytools

v1.0.2

Published

provides some tools

Downloads

22

Readme

Feature

This project is simple and it wrap some web api.

  1. websocket
  2. media permissions

Requirement

  1. RxJS version >= v7.8.2

Installation

npm install @2jo4u4/easytools
// or
yarn add @2jo4u4/easytools

Feature

  1. Socket
  2. Media

Socket Modules

Socket class defindefinition

|property name|desc| |--|--| |obsMessage|websocket event(only onmessage)| |obsEvents|websocket event and some custom event by project|

|method name|desc| |--|--| |onSendMessage|send your message(if connection is not complete, it will queue your message, and send a custom event. finally connection is done and send all messages)| |onDestory|close connect and destory instance|

custom event by project:

  1. "onGetInstance": when your new a instance or auto retry
  2. "onsend": every time your exec "onSendMessage"(when socket connected)
  3. "onqueue": like "onsend" but it will trigger when connection isn't done.

Media Modules

|function name|desc| |--|--| |requestMediaStream|get device stream| |requestPermissions|get device permission| |whitenoise|generate a audio of 2 sec| |int16ToFloat32|transfer data| |float32ToInt16|transfer data|

PCM formation in JavaScript We can use Int16Array to store

If you want to play audio We neet to get AudioBuffer AudioBuffer can use Float32Array to get

Please see speech example

SpeechManager definition

|property or method|desc| |--|--| |audioContext|AudioContext| |addBuffer|add audio| |addBufferByFloat32|add audio by float32 array| |startSpeech|play audio, if playing and it won't work| |nextSpeech|stop current audio and play next| |stopSpeech|stop current audio and clean audio queue|

MediaPermission definition |property or method|desc| |--|--| |obsState|obsever permission and notify| |requestMediaStream|get device stream| |requestPermissions|get device permission|


ES modules Usage

Some example


import { SpeechManager } from "@2jo4u4/easytools";

const audioContext = new AudioContext();
const speech = new SpeechManager(audioContext)

const inputField = document.querySelector("input");
inputField.onchange = function onchange() {
    for (let index = 0; index < this.files.length; index++) {
        const file = this.files[index];

        const reader = new FileReader();

        reader.onload = function (event) {
        const arrayBuffer = event.target.result;
        audioContext.decodeAudioData(arrayBuffer, function (audioBuffer) {
            speech.addBuffer(audioBuffer);
            const isSuccess = speech.startSpeech();
        });
        };
        reader.readAsArrayBuffer(file);
    }
};

More Example

See example folder