@2003scape/rsc-models
v1.0.0
Published
(de)serialize runescape classic 3D models
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rsc-models
(de)serialize runescape classic 3D model archives to and from wavefront .obj and .mtl files. supports automatic UV unwrapping. works with blender import and export. use rsc-sprites to dump and pack textures.
models dumped and loaded into blender:
models exported from blender and loaded into the game:
install
$ npm install @2003scape/rsc-models # -g for CLI program
cli usage
rsc-models <command>
Commands:
rsc-models dump-obj <config> <archive> dump model OBJs from models jag
archive
rsc-models pack-obj <config> <archive> pack model OBJ(s) into models jag
<files..> archive
Options:
--help Show help [boolean]
--version Show version number [boolean]
$ rsc-models dump-obj config85.jag models36.jag -o models36-obj/
$ rsc-models pack-obj config85.jag models37.jag yoshi.obj n64.obj
example
const fs = require('fs');
const { Config } = require('@2003scape/rsc-config');
const { Models } = require('@2003scape/rsc-models');
const config = new Config();
config.loadArchive(fs.readFileSync('./config85.jag'));
const models = new Models(config);
models.loadArchive(fs.readFileSync('./models36.jag'));
// dumping wavefront
const tree = models.getModelByName('tree');
fs.writeFileSync('./tree.obj', tree.getObj());
fs.writeFileSync('./tree.mtl', tree.getMtl());
// loading external wavefront
const yoshi = models.fromWavefront(
fs.readFileSync('./yoshi.obj', 'utf8'),
fs.readFileSync('./yoshi.mtl', 'utf8')
);
models.setModel('tree', yoshi);
fs.writeFileSync('./models37.jag', models.toArchive());
api
models = new Models({ objects, textures }, extraNames = ANIMATED_MODELS)
create a new models (de)serializer instance. extraNames are an array of model names that aren't stored in the config archive's objects cache.
models.loadArchive(buffer)
loads a models jag archive buffer.
model.modelNames
array of valid model names.
models.getModels()
return an array of all Model
instances.
models.getModelByName(name)
return a Model
instance by name (defined in
rsc-config).
models.getModelById(id)
return a Model
instance based on index of model name.
models.fromWavefront(objFile, mtlFile)
return a Model
instance from wavefront .obj and .mtl file strings.
models.toArchive()
return a models jag archive buffer.
model = new Model({ textureNames }, { name, vertices, faces }?)
create a new model, either empty or using existing properies.
model.name
name of ob3 file to use in archive (without extension).
model.vertices
array of { x, y, z }
integers.
model.faces
[
{
// front face material
fillFront: {
i: 1, // illumination, 0 or 1
r, g, b, // (0-248) each channel, or
texture: textureIndex // from rsc-config
} // or null,
fillBack: null, // same format as fillFront, or null
vertices: [] // array of vertex indexes (defined above)
}
]
model.updateFillIDs()
iterate through model.faces
and update materials for .mtl file generation.
model.getObj()
return model geometry string in wavefront .obj format.
model.getMtl()
return model materials string in wavefront .mtl format.
model.toJSON()
return public serializable properties.
ANIMATED_MODELS
array of hard-coded model names that aren't in config archive.
model bugs
the following models have faces with less than three vertices:
- logbridgelow
- logbridgehigh
- logbridgecurvedhigh
- logbridgecurvedlow
- treeplatformlow2
- treeplatformhigh2
- stonestand
- grand tree-lev 0
- tribalstature
- grand tree-lev 1
- grand tree-lev 2
- fourwayplatform-lev 0
- fourwayplatform-lev 1
- grand tree-lev 3
- blurberrybar
- cave snaptrap
- cave snaptrapa
- rocksteps
there are also 25 secret models that are never loaded in the game (hashed):
- 1037362809
- -1060436729
- -1115958269
- -1220733691
- 1227393374
- -1263331649
- 1347842162
- -1430585029
- 1512310831
- 1526156672
- 1540002513
- 1657318544
- 1721021053
- 2142891767
- -380606436
- 515450526
- 529296367
- 538300861
- 550294861
- 564140702
- 587507422
- -669716258
- -741690938
- 763644315
- 846098451
license
Copyright 2022 2003Scape Team
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.