@0-harshit-0/maze-generator-and-solver
v1.0.3
Published
Generate maze using randomized DFS and Solve it using Path Finding algorithms
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Maze Generation & Solving
Generate/Solve Maze of any dimension using DFS and search algorithms like, Dijkstra, etc.
Features
- Create maze of different sizes.
- Solve maze using path finding algorithm like Dijkstra(adding more later).
Usage
This module provides 2 functions, create(...) and search(...). Both of these functions require some parameter that needs to be given by the user. Let's start by importing the module, depending on what kind of project it is:
const mgs = require("@0-harshit-0/maze-generator-and-solver") // react, node etc.
import {create, search} from 'https://cdn.jsdelivr.net/gh/0-harshit-0/maze/packages/index.min.js'; // direct in .js file (usually in static webpages).
Generate/Create a maze
There are 2 ways of using the create(...) function to generate a maze, both of them return same structure so you can use either of them as per the need.
//definition:
create(width=3, height=3, cellSize=1) /* width (default: 3), height (default: 3), cellsize (default: 1) */
- The create(...) function returns 2 structure, one is a simple 1D Array and the other one is a custom Graph structure.
- The array contains maze/grid index in the order they should be visited (including bactracked indexes). This is useful if you want to create some kind of animation to create a maze.
- The Graph, as the name suggest, will return an object that has a Map object(adjList). This Map object maps all the index connected to each other.
NOTE: create(...) use randomized DFS, so a (3x3) maze created on your system might return some different values.
//use:
let maze = create(3, 3) /* to create a maze of (3 x 3) grid */
let maze = create(90, 90, 30) /* to create a maze of (3 x 3) grid */
/* output of both the function call will be similar to this:
{
"mazeArr": [0,3,6,7,8,5,2,1,4,1,2,5,8,7,6,3,0],
"mazeGraph": {
"v": 9,
"AdjList": {},
"length": 9
}
}
*/
let maze = create(3, 5) /* to create a maze of (3 x 5) grid */
let maze = create(90, 150, 30) /* to create a maze of (3 x 5) grid */
/* output of both the function call will similar to this
{
"mazeArr": [0,3,4,7,6,9,12,13,10,11,14,11,8,5,2,1,2,5,8,11,10,13,12,9,6,7,4,3,0],
"mazeGraph": {
"v": 15,
"AdjList": {},
"length": 15
}
}
*/
/* all these functions return the same structures, an array and a Graph object*/
click here or scroll down to get a better understanding with the help of an example
Solve the maze
To search/solve the maze use the search(...) function,
//definition:
search(graph, root, target, searchAlgoId=1)
/* graph: the graph object returned by 'create(...) function', root: starting index, */
/* target: ending index, searchAlgoId: the id the search algorithm being used (default: 1[dijkstra]) */
- The search(...) function returns a custom Stack object, it contains the array(stackArray) that will provide the solution / path to take from root(0) to target(8).
//use:
// 'maze' was defined above when create function was called
let path = search(maze.mazeGraph, 0, maze.mazeGraph.v-1) /* retuns a stack object that contains the solution/path */
/*
output of a 3x3 maze will be similar to:
[0,1,4,7,8]
output of a 3x5 maze will be similar to:
[0,3,6,7,8,11,14]
*/
click here or scroll down to get a better understanding with the help of an example
Search Algorithm IDs
Example
Taking this (3x3)maze as an example. on the left(unsolved) and on the right, you can see it is solved.
NOTE: create(...) use randomized DFS, so a (3x3) maze created on your system might return some different values.
create:
let maze = create(3, 3)
// mazeArray: [0,1,4,5,8,7,6,3,6,7,8,5,2,5,4,1,0]
search:
let path = search(maze.mazeGraph, 0, maze.mazeGraph.v-1)
//stackArray: [0,1,4,5,8]
That's it, you are ready to create and solve maze :smile:. You can play with a working maze generator/solver at https://0-harshit-0.github.io/maze