51gisapi
v1.0.20
Published
GisApi is a gis plugin for WdpApi.
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Introduction
GisApi is a gis plugin for WdpApi
Install
$ npm i gisapi
Import
import WdpApi from 'wdpapi'
import GisApi from 'gisapi'
Init
const config = {
"id": "player", //[required] Render scene container(DOM node id)
"url": "http://172.31.19.235:8889/Renderers/Any/order", //[optional] Cloud rendering service address
"order": "b96285A3", //[optional] Rendering order, obtained on the cloud rendering client
"resolution": [3840,2160], //[optional] Set the cloud rendering output resolution[width, height]
"debugMode": "normal", //[optional] none: does not print logs, normal: normal logs
"keyboard": { //[optional] keyboard event
"normal": false, //[optional] Keyboard event, exclude F1~F12 [default disabled]
"func": false //[optional] Browser F1 ~ F12 function keys [default disabled]
}
}
const App = new WdpApi(config) as GisApi & WdpApi;
App.Plugin.Install(GisApi).then(r=>{
App.Renderer.Start().then((res) => {
if (res.success) {
App.Renderer.RegisterEvent([
{
name: 'onVideoStreamLoaded', func: function () {
// 视频流加载成功
}
}
])
}
})
});
Methods
/** 通用 API, 支持3DTiles/WMS/WMTS三种图层及偏移 **/
const gisLayer = new App['3DTiles/WMS/WMTS']({
'configs':{
"url": "https://gis-demo-data.51aes.com:50000/model/GSZ/tileset.json",
"offset": [ 0, 0, 0 ]
}
})
const res = await App.Scene.Add(gisLayer)
gisLayer.Update(
{
'configs':{
"offset": [ 10, 10, 20 ]
}
}
)
gisLayer.Delete()
/** 请注意以下配置需要专业版支持 **/
const geoLayerConfig = {
"geoLayerUrl": "GDAL/bj/BJ_bud_02_Elevation.shp",
"geoLayerType": "shp",
"geoLayerParams":
{
"serviceLayerName": "",
"featureType": "Polygon",
"needGCJOffset": false,
"batchFeatureNum": 4000
},
"geoFeatureStyle":{
"styleDesc": "Default1",
"bBasedOnTerrain": false,
"PolygonStyle":
{
"filledColor": "#FF0000FF",
"bOutline": false,
"outlineColor": "#00C0C8FF",
"outlineWidth": 200,
"bExtrude": true,
"extrudeHeight": 100,
"extrudeHeightField": "Elevation"
},
"lineStyle":
{
"lineColor": "#00C0C8FF",
"lineWidth": 10,
"lineShape": "Plane"
}
}
}
/** 加载矢量图层 **/
const geoLayer = new App.GeoLayer(geoLayerConfig)
await App.Scene.Add(geoLayer)
/** 图层点击事件 **/
geoLayer.onClick((result: any, obj:any)=>{
console.log(result, obj)
})
/** 获取图层信息 **/
geoLayer.GetGeoLayerInfo()
/** 执行图层操作 **/
geoLayer.RunGeoLayerAction({
"actionName": "",
"featureId": "",
})
/** 设置图层参考点 **/
geoLayer.SetLocalGeoreference({
"geoReference": [ 121.46694444000001, 31.235277780000001 ]
})
/** 设置图层高度 **/
geoLayer.SetGeoLayerHeight({
"geoLayerIndex": 0,
"geoLayerHeightOffset": 5
})
/** 设置图层位置 **/
geoLayer.SetGeoLayerLocation({
"geoLayerLocation": [ 0, 0, 0 ],
})
/** 获取图层位置 **/
geoLayer.GetGeoLayerLocation()
Stop Rendering
App.Renderer.Stop();
License
Copyright (c) 2023-present, 51WORLD