3d-view-controls
v2.2.2
Published
A 3D camera with hooks for input handling
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3d-view-controls
An easy to use 3D camera with input binding.
Default controls:
Button | Interaction -------|------------ Left mouse | Rotate Shift + left mouse or scroll horizontally | Roll Right mouse | Pan Middle mouse or scroll vertically | Zoom
Example
Here is a complete working example of how to use this module in an application:
var createCamera = require('3d-view-controls')
var bunny = require('bunny')
var perspective = require('gl-mat4/perspective')
var createMesh = require('gl-simplicial-complex')
var canvas = document.createElement('canvas')
document.body.appendChild(canvas)
window.addEventListener('resize', require('canvas-fit')(canvas))
var gl = canvas.getContext('webgl')
var camera = createCamera(canvas, {
eye: [50,0,0],
center: [0,0,0],
zoomMax: 500
})
var mesh = createMesh(gl, {
cells: bunny.cells,
positions: bunny.positions,
colormap: 'jet'
})
function render() {
requestAnimationFrame(render)
if(camera.tick()) {
gl.viewport(0, 0, canvas.width, canvas.height)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.enable(gl.DEPTH_TEST)
mesh.draw({
projection: perspective([], Math.PI/4, canvas.width/canvas.height, 0.01, 1000),
view: camera.matrix
})
}
}
render()
You can try it out in your browser right now.
Install
npm i 3d-view-controls
API
Constructor
var camera = require('3d-view-controls')(element[, options])
Creates a new camera object.
element
is a DOM node onto which thisoptions
is an object with the following optional properties:eye
- the position of the camera in world coordinates (Default[0,0,10]
)center
- the target of the camera in world coordinates (Default[0,0,0]
)up
- the up vector of the camera (Default[0,1,0]
)mode
- the interaction mode for the camera (Default'orbit'
)delay
- amount to delay interactions by for interpolation in ms (Default16
)rotateSpeed
- rotation scaling factor (Default1
)zoomSpeed
- zoom scaling factor (Default1
)translateSpeed
- translation/panning scale factor (Default1
)flipX
- flip X axis for rotations (Defaultfalse
)flipY
- flip Y axis for rotations (Defaultfalse
)zoomMin
- minimum zoom distance (Default0.01
)zoomMax
- maximum zoom distance (DefaultInfinity
)
Geometric properties
Note that you can update any property by assigning to it. For example:
camera.eye = [100, 100, 100]
camera.matrix = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1]
camera.matrix
A 4x4 matrix encoded as a length 16 array representing the homogeneous transformation from world coordinates to view (camera) coordinates.
camera.mode
The current interaction mode for the camera. Possible values include:
orbit
- free orbiting modeturntable
- behaves like a turntable/gimbalmatrix
- manual matrix control
camera.eye
The position of the camera in world coordinates
camera.up
A vector pointing up in world coordinates
camera.center
The target of the camera in world coordinates
camera.distance
Euclidean distance from eye
to center
Methods
camera.tick()
Updates the camera state. Call this before each frame is rendered to compute the current state of the camera.
Returns true
if the state of the camera has changed since the last call to tick
camera.lookAt(center, eye, up)
Sets the camera center/eye/up vector to look at a fixed target
center
is the new center/target for the cameraeye
is the position of the camera in world coordinatesup
is a vector pointing up
camera.rotate(yaw, pitch, roll)
Applies an incremental rotation to the camera
yaw
is the amount to rotate about the y-axis (in xz plane of camera)pitch
is the amount to rotate about the x-axis (in yz plane of camera)roll
is the amount to rotate about the forward axis (in xy plane of camera)
camera.pan(dx, dy, dz)
Applies a relative motion to the camera, moving in view coordinates
dx,dy,dz
are the components of the camera motion vector
camera.translate(dx, dy, dz)
Translates the camera in world coordinates
dx,dy,dz
are the components of the translation vector
Tuning parameters
camera.distanceLimits
A 2D array representing the [lo,hi]
bounds on the zoom distance. Note that 0 < lo < hi
.
camera.flipX
A flag controlling whether the camera rotation is flipped along the x-axis
camera.flipY
A flag controlling whether the camera rotation is flipped along the y-axis
camera.delay
The amount of delay on the interpolation of the camera state in ms
camera.rotateSpeed
Camera rotation speed scaling factor
camera.zoomSpeed
Camera zoom speed scaling factor
camera.translateSpeed
Camera translation speed scaling factor
camera.element
The DOM element the camera is attached to
Future
Expand to support more input types:
- Touch
- Keyboard
- GamePad
- VR?
License
(c) 2015 Mikola Lysenko. MIT License