360-image-viewer
v1.0.1
Published
A standalone panorama WebGL image viewer for desktop and mobile. This uses [regl](https://www.npmjs.com/package/regl) as the WebGL wrapper, and comes in at a total of 140kb uglified, or 46kb gzipped. This is useful if you need a panorama viewer but don't
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360-image-viewer
A standalone panorama WebGL image viewer for desktop and mobile. This uses regl as the WebGL wrapper, and comes in at a total of 140kb uglified, or 46kb gzipped. This is useful if you need a panorama viewer but don't want to embed all of ThreeJS (which is around 500kb uglified).
Install
npm install 360-image-viewer --save
Live Demo
Click here to see a demo of this module in action. The source code is in demo/index.js.
Example
The code below sets up a full-screen 360 image viewer. For a more complete example, see demo/index.js.
const create360Viewer = require('360-image-viewer');
const canvasFit = require('canvas-fit');
// load your image
const image = new Image();
image.src = 'panosphere.jpg';
image.onload = () => {
// when the image is loaded, setup the viewer
const viewer = create360Viewer({
image: image
});
// attach canvas to body
document.body.appendChild(viewer.canvas);
// setup fullscreen canvas sizing
const fit = canvasFit(viewer.canvas, window, window.devicePixelRatio);
window.addEventListener('resize', fit, false);
fit();
// start the render loop
viewer.start();
};
Usage
viewer = create360Viewer([opt])
Creates and returns a new WebGL canvas viewer with the specified opt
options object.
Options:
image
— the HTMLImageElement, if not specified it can be set latercanvas
— a<canvas>
tag to use, otherwise creates a new onefov
— a field of view, in radians, defaults to 45 degreesrotateSpeed
— a scalar for the drag rotation speed, default 0.15damping
— a scalar for damping/spring, default 0.275clearColor
— a RGBA clear color, default[ 0, 0, 0, 0 ]
(ie. transparent)
You can also pass orbit-controls options, for example phi
as the initial rotation, or passing { rotate: fale }
to ignore mouse/touch rotation.
The image
should be a DOM Image or Video element, and should already be loaded.
viewer.start()
Start the requestAnimationFrame render loop.
viewer.stop()
Stop the requestAnimationFrame render loop.
viewer.render()
Render a single frame. This may be useful if, say, you change the canvas size when the requestAnimationFrame is not running.
viewer.enableControls()
Enable the input controls, attaching mouse/touch events to the canvas. Has no effect if the controls are already enabled.
viewer.disableControls()
Disable the input controls, detaching mouse/touch events from the canvas. Has no effect if the controls are already disabled.
viewer.texture(image)
Changes the current image to the specified DOM image
. This can be an image, video, or an options object for regl#texture(). By default, min
and mag
filter will use 'linear'
for smoother filtering.
viewer.destroy()
Stop the render loop, disable the input controls, and destroy the WebGL context. The viewer will no longer be usable after this point.
viewer.canvas
The canvas the viewer will render into.
viewer.fov
The current field of view of the perspective camera in radians. Can be altered at run-time.
viewer.phi
The current horizontal rotation angle in radians.
viewer.theta
The current vertical rotation angle in radians.
viewer.on('tick', fn)
Attach a frame listener to the viewer, where fn
accepts the dt
(delta time) parameter per frame. You can remove this with viewer.removeListener('tick', fn)
.
License
MIT, see LICENSE.md for details.