2d-geometry
v3.0.0
Published
Performant & ergonomic 2D geometry in typescript
Downloads
75
Maintainers
Readme
2d-geometry
2d-geometry is a fork of flatten-js focused on performance, ergonomics and Typescript.
This library is meant to be a complete solution for manipulating abstract geometrical shapes like point, vector and circles. It also provides a lot of useful methods and algorithms like finding intersections, checking inclusion, calculating distance, applying affine transformations, performing boolean operations and more.
Why fork?
The original library is great from a feature-set and mathematical point of view, but Typescript support is mediocre, and some very useful primitives are not available. This library adds the very needed Quadratic
, Bezier
and Path
(sequence of Arc
, Segment
, Quadratic
and Bezier
), which make working with SVG and Canvas a breeze.
The original is also written in a way that's hard to optimize for JS engines, and impossible to tree-shake for bundlers. This fork will break API with a new major at some point to split some features (notably intersection & distance algorithms) and optimize bundle size.
Installation
pnpm install --save 2d-geometry
Usage
import {
Point,
Vector, // Oriented vector starting at (0, 0)
Line, // Infinite line
Ray, // Semi-infinite line (starts at a point, doesn't end)
Segment, // Finite line (starts and ends at a point)
Arc, // Circular arc only, no ellipses
Circle,
Box, // A bounding box, not a Rect!
Bezier, // Cubic bezier
Quadratic, // Quadratic bezier
Path, // Sequence of Arc, Segment, Quadratic and Bezier
Polygon,
Rect, // Child class of Polygon
RoundedRect, // Child class of Polygon
Matrix, // 2d affine transformation matrix
} from '2d-geometry';
Every shape is a child class of the abstract Shape
class, which contains props like .box
and .center
, and methods like .translate()
or .rotate()
.
Some classes have shortcuts to avoid calling with new
, for example:
import { point, circle, segment } from '2d-geometry';
const s1 = segment(10, 10, 200, 200);
const s2 = segment(10, 160, 200, 30);
const c = circle(point(200, 110), 50);
The objects are immutable by default, and create new copies of their content:
import { Point } from '2d-geometry';
const a = Point.EMPTY // contains a frozen `new Point(0, 0)`
const b = a.translate(50, 100)
Some methods have mutable equivalents however, for high-performance cases where avoiding allocations is desirable. They will be marked with the Mut
suffix:
import { Matrix } from '2d-geometry';
const a = new Matrix()
const b = Matrix.fromTransform(0, 0, 0, 2) // x, y, rotation, scale
a.multiplyMut(b) // a is mutated directly
The core library is abstract, but some SVG utils are exported separately (to avoid the bundle size cost). You may use them as such:
import { Circle } from '2d-geometry'
import { parsePath, stringify } from '2d-geometry/svg'
const svgString = stringify(new Circle(100, 100, 50), { fill: 'red' })
const path = parsePath('M0,0 L100,0 L100,100 L0,100 Z') // returns a `Path` instance
This project adheres to the Tau manifesto and exports the circle constant as TAU
, which is equivalent to 2 * Math.PI
:
import { TAU } from '2d-geometry'
High-performance use-cases
If you're rendering with this library, you may need to match on the type of object. You may use the shape.tag
discriminant for that, which is an integer enum.
import { ShapeTag, Segment, Circle } from '2d-geometry'
const shape = graphicNode.shape
// NO
if (shape instanceof Segment) {
drawSegment(shape as Segment)
} else if (shape instanceof Circle) {
drawCircle(shape as Circle)
}
// ...
// YES
switch (shape.tag) {
case ShapeTag.Segment: {
drawSegment(shape as Segment); break
}
case ShapeTag.Circle: {
drawCircle(shape as Circle); break
}
// ...
}
You can also use the shape._data
field for your own purposes, for examples caching rendered data.
Content of the library
Polygon
Polygon in 2d-geometry library is actually a multi-polygon. Polygon is a collection of faces - closed oriented chains of edges, which may be of type Segment or Arc. The most external face called island, a face included into it is called hole. Holes in turn may have inner islands, number of inclusion levels is unlimited.
Orientation of islands and holes is matter for calculation
of relationships and boolean operations, holes should have orientation opposite to islands.
It means that for proper results faces in a polygon should be orientable: they should not have self-intersections.
Faces also should not overlap each other. Method isValid()
checks if polygon fit these rules.
Constructor of the polygon object accept various inputs:
- Array of shapes (instances of Flatten.Segment or Flatten.Arc) that represent closed chains
- Array of shapes as json objects that represent closed chains
- Array of points (Flatten.Point) that represent vertices of the polygon
- Array of numeric pairs [x,y] that represent vertices of the polygon
- Instances of Circle or Box
Polygon provides various useful methods:
area
- calculate area of a polygonaddFace
- add a new face to polygondeleteFace
- removes face from polygonaddVertex
- split an edge of polygon adn create new vertexcut
- cut polygon with multiline into sub-polygonsfindEdgeByPoint
- find edge in polygoncontains
- test if polygon contains shape (point, segment or arc)transform
- transform polygon using affine transformation matrixreverse
- revert orientation of facessplitToIslands
- split to array of islands with holes
Multiline
Multiline represent an unclosed chain of edges of type Segment or Arc
Planar Set
Planar Set is a container of shapes that enables spatial seach by rectangular query.
Transformations
All the classes have methods translate
, rotate
and scale
which may be chained.
Example:
// Rotate segment by 45 deg around its center
let {point,segment,matrix} = Flatten;
let s = segment(point(20,30), point(60,70));
let center = s.box.center;
let angle = 45.*Math.PI/180.;
let rotated_segment = s.rotate(angle, center)
Intersection points
All classes have method intersect(otherShape)
that return array of intersection points,
if two shapes intersect each other, or empty array otherwise. The is no predefined order
of intersection points in the array.
Please don't be confused, there are another two methods BooleanOperations.intersect()
that performs boolean intersection of polygons and logical predicate Relations.intersect()
that check if two shapes intersected or not.
Distance between shapes
All basic classes and polygon have method distanceTo(othershape)
that calculate distance to other shape. Together with the distance function returns the shortest segment
between two shapes - segment between two closest point, where the first point lays
on this
shape, and the second - on the other shape, see example:
let s = segment(point(10,30), point(150, 40));
let c = circle(point(75,75),10);
let [dist,shortest_segment] = s.distanceTo(c);
Intersection model (DE-9IM)
The Dimensionally Extended nine-Intersection Model (DE-9IM) is a topological model and a standard used to describe the spatial relations of two geometries in 2-dimensional plane.
First, for every shape we define:
- An interior
- A boundary
- An exterior
For polygons, the interior, boundary and exterior are obvious, other types have some exclusions:
- Point has no interior
- Line has no boundary
The DE-9IM model based on a 3×3 intersection matrix with the form:
[ I(a) ^ I(b) B(a) ^ I(b) E(a) ^ I(b)
de9im = I(a) ^ B(b) B(a) ^ B(b) E(a) ^ B(b)
I(a) ^ E(b) B(a) ^ E(b) E(a) ^ E(b) ]
where a
and b
are two shapes (geometries),
I(), B(), E()
denotes interior, boundary and exterior operator and
^
denotes operation of intersection.
Dimension of intersection result depends on the dimension of shapes, for example,
- intersection between an interior of the line and an interior of the polygon is an array of segments
- intersection between an interior of the line and boundary polygon is an array of points (may include segments in case of touching)
- intersection between interiors of two polygons (if exists) will be a polygon.
DE-9IM matrix describes any possible relationships between two shapes on the plane.
DE-9IM matrix is available via method relate
under namespace Relations
.
Each element of DE-9IM matrix is an array of the objects representing corresponding intersection. Empty array represents case of no intersection. If intersection is not applicable (i.e. intersection with a boundary for a line which has no boundary), correspondent cell left undefined.
Intersection between two exteriors not calculated because usually it is meaningless.
let {relate} = Relations;
//
// define two shapes: polygon1, polygon2
//
let de9im = relate(polygon1, polygon2);
//
// explore 8 of 9 fields of the de9im matrix:
// de9im.I2I de9im.B2I de9im.E2I
// de9im.I2B de9im.B2B de9im.E2B
// de9im.I2E de9im.B2E N/A
Another common way to represent DE-9IM matrix is a string where
T
represent intersection where array is not imptyF
represent intersection where array is empty.
means not relevant or not applicable
String may be obtained with de9im.toString()
method.
Relationship predicates
The spatial relationships between two shapes exposed via namespace Relations
.
The spatial predicates return true
if relationship match and false
otherwise.
let {intersect, disjoint, equal, touch, inside, contain, covered, cover} = Relations;
// define shape a and shape b
let p = intersect(a, b);
console.log(p) // true / false
intersect
- shapes a and b have at least one common pointdisjoint
- opposite tointersect
equal
- shapes a and b are topologically equaltouch
- shapes a and b have at least one point in common but their interiors not intersectinside
- shape a lies in the interior of shape bcontain
- shape b lies in the interior of shape bcovered
- every point of a lies or in the interior or on the boundary of shape bcovered
- every point of b lies or in the interior or on the boundary of shape a
Boolean operations
Boolean operations on polygons available via namespace BooleanOperations. Polygons in boolean operation should be valid: both operands should have same meaning of face orientation, faces should not overlap each other and should not have self-intersections.
User is responsible to provide valid polygons, boolean operation methods do not check validity.
let {unify, subtract, intersect, innerClip, outerClip} = BooleanOperations;
unify
- unify two polygons and return resulted polygonsubtract
- subtract second polygon from the first and return resulted polygonintersect
- intersect two polygons and return resulted polygoninnerClip
- intersect two polygons and return boundary of intersection as 2 arrays. The first aray contains edges of the first polygon, the second - the edges of the secondouterClip
- clip boundary of the first polygon with the interior of the second polygon
Implementation based on Weiler-Atherton clipping algorithm, described in the article Hidden Surface Removal Using Polygon Area Sorting
Serialization
All 2d-geometry shape objects may be serialized using JSON.stringify()
method.
JSON.stringify
transforms object to string using .toJSON()
formatter implemented in the class.
JSON.parse
restore object from a string, and then constructor can use this object to create Flatten object.
let l = line(point(4, 0), point(0, 4));
// Serialize
let str = JSON.stringify(l);
// Parse and reconstruct
let l_json = JSON.parse(str);
let l_parsed = line(l_json);